While this video is, by far, the strongest of the three she has put out, it still fails to jump the hurdles missed by the previous two videos. Much like the others, Part 3 focuses on a list of video games that follow the trope of damsels in distress rather than actually dissecting the issue itself.
Her intended argument (or thesis) has something to do with not only the pervasiveness of the damsel in distress trope in video games but also how the continuation of this trope solidifies pre-existing gender roles while simultaneously smothering the voice of female characters. This is what I have gathered from watching all three videos.
If this was an academic paper, she would not have convinced me fully. In reality, these videos prove the thesis of "video games continually reuse the trope of damsels in distress which is potentially damaging to the role of women in the medium." Essentially the difference is that the former attempts to seriously understand the origin and effects of a stereotype and offers some sort of a solution, while the latter focuses on stating that the trope exists in a creative medium while also stating that its existence is probably bad. If it's not obvious, the first thesis is by far the stronger of the two.
In essence, the evidence she presents, and her analysis of it, falls short of proving what I think is her intended thesis. If I were her, I would have listed a few games that demonstrate the trope and then focus on how this trope is viewed by female gamers and if it affects their lives. Furthermore, I would question why this trope exists. Is it because the creators of the content are secretly trying to push a misogynistic agenda or is it unintentional. If it's the former, then we have a problem (what are some possible solutions?). If it's the latter, is the trope actually damaging (obvious questions don't always have simple answers)? What are some solutions? She proposed a story idea but it still starts with the trope. She praised video games like Fez for being throwbacks to the 2D era that don't follow the damsel in distress narrative, but they never actually address the trope. Am I suppose to think that ignoring the trope means a further step towards gender equality? If that is the solution, then I am fine with it but her game idea does not conform to this solution.
Her quest is noble, anybody can see that, but the execution of her analysis still lags a bit behind her desired outcome. This video is better, but there is still a lot of room for improvement.
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