I think we've all looked at the indie section of the XBLA and thought we could make something half decent, certainly something to contend with what's out there right now. I strongly believe in my abilities as a Cartoonist to carry the visuals of a simple 2D side-scroller with spunk and character. There's no story written yet as I envisioned that being something we can all do as a team.
I may be a little bit naive as I don't quite know what goes into making one of these, and obviously we'll need to spend some moolah on XNA (I'm prepared to invest in this if we get a good team together). I'm not too well versed on the technical aspect of things and thus am not entirely sure what programs are necessary, etc. Again we're in the early stages of setting this up.
Bottom Line: If you know how to program a simple 2D side-scroller, drop a link here or fire an e-mail off to me at turbotoasterstudios [at] gmail.com
=D
- Kat
Trying to start up an indie XBLA studio. Interested?
I've actually done quite a bit of XNA on my video games programming course, sadly I don't have the time available to program another game on top of my current work. I wish you the best of luck though and with your art skills behind the project Turbo_Toaster I'm sure we'll be seeing an Xbox Live indie game with very nice graphics.
I totally agree your artistic ability would be far superior to anything I see in the indie games. If you can get a decent team together I'd be very interested in seeing how it turned out.
I'd offer my skills but I don't think film directing/script writting is anything to offer a game developer... at least not for an indie game. :/
Hmph,if i didn't already start a multiplatform indie company just months before i would totally do this!
/Sarcasm(though my indie sh!t really exists :)!)
EDIT:Sorry for being a jackass,i really would sign up ^^
I've done XNA, and would be glad to help out with any programming stuff you need.
That said, C# and C++ are an annoyance to switch between. So many memory leaks...
So don't expect me to be a great amount of help.
The stuff you'll need is Visual C#/Visual Studio and XNA Game Studio 3.0. (I think 3.0 is the latest)
2D is quite simple and fairly easy. 3D is much harder and more annoying, just because of that extra dimension, among other stuff.
I have no idea how to code or program, but I'd love to be involved in a game. My only real contribution could be as an ideas man, maybe help design levels, create concepts, and I'm very good at story telling and dialogue if that is needed. I'm also willing to learn about programming if necessary.
I've got programming experience, but I'd only want to get involved in something like this (with other people counting on me) if I knew I could dedicate enough time to it. Sadly, that's not the case.
Best of luck to you, Turbo_Toaster. Art of your caliber is definitely lacking from the current offering of Xbox Live Indie Games.
I can't say that I'm much of a programmer, but I'm pretty fucking amazing at other things. Writing, creative design...hell, if I had the money to invest, I'd be more than willing to be a producer.
Unfortunately, I don't have a lot of money, but I would love to be involved if at all possible...just for the hell of doing something worthwhile for once.
So does this mean Lincoln F.O.R.C.E. is going to happen?
I mean, seriously...let's just do it!!!
I've been using XNA for about 2 years and I'm right now developing a side scrolling action game. I've completed another project with XNA which was a shoot 'em up and I'm quite ambitious about my projects... From the sound of it you don't know anything about programming, which is a large part about making a game. So you should learn some C# basics first and then move on to some simple stuff like Pong. Do you have anything that you can show of your artwork?
I actually have been a part of building a game before, and based on my limited experience,making a game from nothing is not as hard as you may think it is, assuming you get one or two good programmers and are willing to dedicate most of your free time to the art. It all comes down to whom you have for your programmers and how much time they are willing to lose of their life to make it work. I was in charge of the user interface and level design for the game we made in college and i didn't have to put a tenth of the time the programmers had to put into getting even the simplest of things made. Don't get me wrong here, the art side of making a game is tons of hard work; not to mention frustrating as hell trying to come up with designs and rough sketches after rough sketches, but programming is very time consuming.
If you get things going and want someone to work on the user interface send me a message, I would love to help ya. Ever since my time working on that game in college i have discovered a weird love of making UI for games. I have even gone so far as to find myself randomly sitting with photoshop open doing random mock ups on ways i would improve a game I'm playings UI or just flat out making one up for non existent games. lol
" @Turbo_Toaster: I actually have been a part of building a game before, and based on my limited experience,making a game from nothing is not as hard as you may think it is, assuming you get one or two good programmers and are willing to dedicate most of your free time to the art. It all comes down to whom you have for your programmers and how much time they are willing to lose of their life to make it work. I was in charge of the user interface and level design for the game we made in college and i didn't have to put a tenth of the time the programmers had to put into getting even the simplest of things made. Don't get me wrong here, the art side of making a game is tons of hard work; not to mention frustrating as hell trying to come up with designs and rough sketches after rough sketches, but programming is very time consuming. If you get things going and want someone to work on the user interface send me a message, I would love to help ya. Ever since my time working on that game in college i have discovered a weird love of making UI for games. I have even gone so far as to find myself randomly sitting with photoshop open doing random mock ups on ways i would improve a game I'm playings UI or just flat out making one up for non existent games. lol "UI is fun indeed! And programming doesn't have to be super time consuming. The important part is to plan everything before jumping into coding, the overlaying structure and architecture of the program is very important if you want a fluid workflow when programming. But yes, it can take a lot of time :P
For some reason, having a person named Atlas with a bioshock avatar, offer you money seems a bit scary...
Granted, i didn't actually finish the game...
In my experience, the artists have to do a lot more work, and put a lot more time in than programmers. See, artists actually work, programmers spend most of their time slacking off, or putting random values in random bits of code just to see what it does.
Oh, and fixing link errors that don't tell you what's wrong...
To those of you totally new to making games and designing game engines, I recommend this tutorial on XNA game engine design.
http://www.innovativegames.net/blog/2009/10/18/innovation-engine-roadmap-2009-2010/
Damn, i can't help you since i don't know squat about even the simplest of programming.
So why bother posting, you might say?
Well, as some stated before, i can support you by buying the finished product or maybe... if you have/open up a PayPal account i'm willing to donate some pecunia.
By no means am i a rich guy, but if some GiantBombers and other people are interested to impart a small amount, you could collect a tidy sum to (partially) finance this project.
I've been 'following' you for a few months now and i've seen the hard labour you've put in in making it as an artist in preferably(?) the gaming industry.
I so, so, so want this to work for you!
Good luck.
Don't really know how to program but I know a bit about 3d modeling and a bit about texturing, but I'm learning more and more.
If this is happening, you need to bring Lincoln Force to life. Just use the forums for story, interface and feature stuff.
I just want to agree that Lincoln FORCE needs to be made. I have actually been trying to make a Zune game on XNA recently but haven't even had time to do that. Wish I could help. : (
i'm a computer animator with a (very) basic understanding of C++, Python and OpenGL. No idea if that's going to be helpful in any way.
You should talk to chaser324, or at least check out the dev blogs for the awesome Ice Cube beat-em-up he is making.
Wow I got a lot more responses than I expected to. I'm going through some application messages and things, still figuring stuff out. I don't believe that donations will be necessary (but holy cow that's generous of you guys to offer). I'm really hoping this happens and if it does the only thing I'd like to see from you peeps is to buy and play it.
One thing I've determined at this point is that it's not going to be a Lincoln Force game, or Giant Bomb related. But one thing I can promise is that it'll be goofy, colourful, and (depending on your tastes) humorous. I'll do me best to get something half decent rolling. Thanks guys!
Acting probably being the strongest of those three, as that's what i do for a living. which seems to work. Hey I have a roof over my head don't i?
Please Log In to post.
Log in to comment