@wewantsthering said:
Yes please! People are so stubborn on this one though. It's only because we've had almost 100 years of 24 fps.
@dixavd said:
Yeah! Maybe they'll eventually get movies to move on from 24fps as well.
After the Hobbit movies in 48fps, seeing films in 24fps looks so stuttery by comparison. I look forward to this catching on in the future.
To be fair, unless you watch all films at the movies or on a 120hz TV at home, 24fps looks stuttery for more reasons than low framerate. Because most displays that aren't 3D TVs have a refresh rate of around 60fps, you don't get accurate frames from those displays when the source is at 24fps. Instead of a frame lasting two refreshes like with 30fps on a 60 hz screen, different frames last for a different number of refreshes.
Higher framerates will help, but unless you're either running a high refresh rate screen or viewing in an actual theatre environment, even 48 won't be optimal, not really anyway. Kinda wish we would move to a 30/60 standard because all displays handle those well.
Is it me, or did the beginning of the Titanfall video look like it was running at double speed? Once the dude got into the titan it looked fine, but before that it looked like the video was playing at double speed.
Common effect of watching 60fps footage when you aren't accustomed to it.
Playing on a 144hz screen for the first time was sort of the same for me, it was pretty weird when I was actually playing something and it felt fast. Also a weird side effect of very high framerates is there's almost a motion blur effect you get from the frames being much closer together and the way your brain interprets that data.
I'm pretty excited. It's sort of got me thinking about starting to do videos again. Especially with ShadowPlay getting more and more awesome as we go along, it's going to be pretty nice to have higher framerates. Even if it means much bigger files for editing.
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