The debate: He claims that there were more games being developed in the earlier eras of the industry (mostly in terms of shovelware), whereas I argue that, due to the rampant growth of the industry, there are more games being made today.
Note: We're talking about the quantity of unique games, not cumulative game sales (i.e. not Halo selling 5 patrillion copies).
His stance: well, I tried to ask him for justification of his stance, but as soon as I told him that I was posting it on a forum, he vehemently refused to provide one. (I asked him time and time again.)
My stance: Even though there may have been a "curiosity/attraction" factor in the earlier stages of gaming, I don't believe that it drove people into the industry nearly as much as the MONEY involved today. Because of the sector's growth, people have been venturing into the business, eager money-bags in tow. My claim that there are more games nowadays revolves mainly around this idea, particularly when it comes to bad games and shovelware. (think Imagine Babies, CatZ, iPhone games galore, etc.)
Your opinions are welcome, but what I would really appreciate is a chart that states, in no uncertain terms, the answer to our debate. I've been looking thus far and have found only game sales figures (which only track total sales, not total unique sales).
P.S. Just to reiterate, it's not an omission of his stance on my part; I asked him to write 1-4 lines of support for his argument, and multiple times he just sidestepped the issue, only to concretely refuse later.
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