Debate with friend: growth of the video game industry

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Crispy

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#1  Edited By Crispy

The debate: He claims that there were more games being developed in the earlier eras of the industry (mostly in terms of shovelware), whereas I argue that, due to the rampant growth of the industry, there are more games being made today.

Note: We're talking about the quantity of unique games, not cumulative game sales (i.e. not Halo selling 5 patrillion copies).

His stance: well, I tried to ask him for justification of his stance, but as soon as I told him that I was posting it on a forum, he vehemently refused to provide one. (I asked him time and time again.)

My stance: Even though there may have been a "curiosity/attraction" factor in the earlier stages of gaming, I don't believe that it drove people into the industry nearly as much as the MONEY involved today. Because of the sector's growth, people have been venturing into the business, eager money-bags in tow. My claim that there are more games nowadays revolves mainly around this idea, particularly when it comes to bad games and shovelware. (think Imagine Babies, CatZ, iPhone games galore, etc.)

Your opinions are welcome, but what I would really appreciate is a chart that states, in no uncertain terms, the answer to our debate. I've been looking thus far and have found only game sales figures (which only track total sales, not total unique sales).

P.S. Just to reiterate, it's not an omission of his stance on my part; I asked him to write 1-4 lines of support for his argument, and multiple times he just sidestepped the issue, only to concretely refuse later.

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kingzetta

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#2  Edited By kingzetta

Games today are better and love for old games is inflated by nostalgia
I've been playing games very actively for 24 years I'm currently 31

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Example1013

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#3  Edited By Example1013

Angry Birds. 
 
Thread over.

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Chokobo

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#4  Edited By Chokobo

More games being made today in every area, easily.
 
entry-level flash games and indie games alone outnumber the amount of classic games, easily.

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IBurningStar

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#5  Edited By IBurningStar

There are more games in development now than there was in the past. Think about all the indie developers, people who make flash games, games for cellphones, etc. Then you have the fact that literally EVERYTHING these days has a game tie in. The number of shovelware hasn't really gone down either. If anything, it has gone up.  Then you have the fact that we have a lot of games that have turned into yearly series, something that you didn't see a lot of back in the NES era. Larger companies can afford to have multiple games in development at once and release a game every few months. And you can't make the argument that because every game costs more and takes longer to design because of how complex they have become, because that disregards the entire hand held/phone market.  
 
And finally, Japan produces more fucking hentai porn games than any human being could ever count.

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Example1013

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#6  Edited By Example1013
@IBurningStar: To be fair, most of that Japanese stuff is only a "game" in the loosest sense. I think after ME2 for the PS3, we can accurately create a category called "interactive motion comic" and call the games that. 
 
I'm talking about all the 2D games that are essentially hentai animes with dialog options, not something that actually has controls (I think RapeLay was a 3D game where you actually moved around and stuff, right?).