Here's an excerpt from a hardocp review of adaptive vsync
In order to understand what this technology does we must first understand what VSync is and the two options we had previously in games. Without getting into detail that will bore our readers, VSync deals with the native refresh rate of your display and how the game renders its frames. There have been, up to now, only two options for VSync in games. Either you played with VSync on or you played with VSync off. Both on or off has its pros and cons for gaming. With VSync off, your games performance (i.e. framerate) is able to exceed the native refresh rate of your display. The common refresh rate on displays is 60Hz, hence 60 FPS. There are new displays today, especially those of the 3D nature, which run at 120Hz, or 120 FPS. While these new displays are becoming more popular, we are going to focus on the more common 60Hz example.
VSync turned off sounds like a good thing, because your framerate is able to go as high as physically possible from your video card. However, there is a major drawback to allowing framerate to exceed the refresh rate of your display. The consequence is called "tearing," and it is a very real visual anomaly that you will notice more as you play your games as the framerate exceeds the refresh rate. Tearing is described as a frame literally breaking in half, or sometimes even in three parts, and part of the frame lagging behind the other part of the same frame. The result is a visually distorted image that can bother gamers. Note that tearing can technically occur if the framerate doesn't exceed the refresh rate, but it is much less likely to be noticed.
The cure to tearing is to turn VSync on. What this does is cap the game's framerates to the highest native refresh rate of your display. This means on our 60Hz display, the game won't exceed 60FPS. As most people consider 60 FPS to be a very smooth gameplay experience, this sounds like there would be no drawbacks, but unfortunately there is. The problem with turning VSync on is that the framerate is locked to multiples of 60. If the framerate drops even just a little below 60 FPS VSync will drop all the way from 60 FPS to 30 FPS. This is a huge drop in framerate, and that large change in framerate becomes noticeable to the gamer. The result is called stuttering, and when you are playing a game that consistently changes between only 30 and 60 FPS, the game speeds up and slows down and you feel this difference and it distracts from the gameplay experience. What's worse is that if the framerate drops ever so slightly below 30 FPS the next step down for VSync is 20 FPS, and then the next step down is 15 FPS.
These are large steps, with no middle-ground for framerate. With VSync turned on, while curing tearing, introduces its own problems. Therefore, up until recently there hasn't been a very good solution. Either you dealt with tearing, or you dealt with sudden FPS drops. There are some add-on logic solutions as well but these have never caught on well. NVIDIA wants to change this VSync issue, and we are glad this is finally being focused on.
Log in to comment