I think it's an interesting game, with a number of problems that are holding it back.
1. The minion spawn times seem way to quick. In league/dota, when you push well, you are able to clear a creep wave in a few seconds, and then cover a good amount of ground before the next creep wave. In this game, when after cleaning up a creep wave in a few seconds, I feel like the next wave comes before my creeps cover any ground.
2. The card system seems incredibly limited right now. I am constantly maxing out my cards around or a little before the 30 minute mark. This leaves me with nothing to do with my remaining card points, and the only progression left to my character is leveling up. In League/DOTA you constantly feel like you are getting stronger, even into the late game. This game makes me feel like I am getting stronger, and then I just max out, long before we are close to the late game. Even Heroes of the Storm has a more solid progression, even though you don't get items, they have the XP system balanced to a point where you usually don't max out until you are in the late game. Heroes of the Storm helps it's sense of progression by also having shorter match times, which brings me to my final point
3. The games currently feel like they take to long. I have no problem with long matches, I play a ton of DOTA and am no stranger to matches going over an hour. This games match length, when it goes long, feels dreadful because of how quickly the progression tops off. I think if they managed to be more like Heroes of the Storm and make longer games fall into the 30/45 min mark, the game would be a lot better.
I still want to play the game some more. The combat is really fun, and they have some interesting heroes, but with these issues I currently have with it, I doubt it will uproot DOTA or Heroes of the Storm as my go-to MOBAs.
Log in to comment