@clstirens: Consoles are going to be AMD only (maybe) because AMD raced to the bottom. The winner of something like that? Not really a winner. nVidia is fine. They are doing far better in the actual market that you are talking about, and in my opinion makes better products for that market. And the AMD architecture that is being used is NOTHING like the desktop hardware. It's similar enough to make cross development relatively free of pain, but not close enough to just magically make AMD stuff better. It's not like PS3 games are better ported to nVidia video cards and 360 games are better ported to AMD cards (in fact, I can think of a number of examples of the exact opposite).
I wouldn't worry. nVidia is doing fine. They won't be developing hardware to be as cheap as humanly possible, like AMD will be for the next 10 years.
@mosdl said:
@sinkjaer said:
@mosdl said:
@clstirens: Physx runs on non-Nvidia cards, just like TressFx runs on Nvidia.
No, Physx is only possible with nVidia GPUs unless you want to run it in software mode, which will make your framerate enter single digit range.
http://www.engadget.com/2013/03/07/nvidia-rolls-out-apex-and-physx-developer-support-for-the-ps4/
Nvidia is making sure next gen consoles will be able to run physx according to that.
Yeah, on ps4 and without full hardware support. So I don't really see what it has to do with this tread in the PC section.
No full or partly Phyxs acceleration on currently or announced AMD PC hardware.
Sure it may be possible in the future, or not, but saying that Physx runs on non-Nvidia cards, just like TressFx runs on Nvidia is just spreading misinformation at this time.
Except it isn't, and TressFX doesn't use AMD specific anything, other than having been given some money. TressFX uses an open language that has jack shit to do with AMD other than this: nVidia cut down the compute power of the 600 series because it didn't see it as being important this generation. With stuff like the PS4 coming out with compute physics, UE4 having GPU accelerated particles, and Battlefield 4 having directcompute effects, I'm guessing that they will put a lot more compute 'oomph' in the next generation, or generation after that.
Interestingly enough, the same issue is the reason that most people render on the 500 series instead of the 600 series. It's sort of pulling a console move and focusing on what's important, and compromising on stuff like directcompute performance.
PhysX, by the way, is a physics engine. When nVidia says "PhysX will work on the PS4!" means that some part of the PhysX line of products will work. That may not include... GPU ACCELERATED PARTICLES. But probably will, because der. But it will certainly mean games like ArmA 3, which uses PhysX for stuff like Vehicle Physics, or other game using PhysX just for real time rigid body physics. PhysX also has deformation tech, APEX destruction/cloth, etc.
Not that it matters for fuck all. nVidia was cool with its PhysX this generation, and I love having a PhysX card because the effects can be pretty startling. But directcompute is the freakin' future. It's open and everyone will be doing it, consoles and PCs alike. Which is great, because it means more games with awesome GPU accelerated stuff. Which I freakin' love, so bring it on!
You can still get decent acceleration from an AMD card (assuming it's fairly beefy) in both of those. It's been getting much better in Blender over time.
Blender and Premiere with a GTX 680 are pretty awesome though.
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