I am playing a male woodland human cipher who is from aedyr with the drifter background. I prefer him to be in melee and he uses an estoc with a war bow for those times when I need him to not be so up close and personal. Stat line was 18 might, 12 con (he is a melee cipher, trust me you don't want to be in melee with low endurance period), 12 dex, 10 perception, 16 int, 10 resolve.
As an aside since I know almost everyone doesn't get this and will be wrong two big things.
1: Anyone can unlock stuff and disarm traps. ANYONE. Just put points into mechanics with your chosen character. You do not need a rogue to pick locks, at all. They just get some bonus points in it, and it is not anything game breaking by not having those couple bonus points.
2: There is no such thing as a "dialogue character". Obsidian tracked the stats used in dialog and "interactive" events by hand and balanced it so every stat and skill was used about the same amount of times. If you make a high perception, high int, high resolve character purely out of some concept that this would make you dialogue god all you did was gimp yourself for no reason. Seriously, pick your stats based on the character you want to play, not some concept of "rp = being good at dialogue = best outcomes every event". Most stat or skill based dialogue choices don't even lead to "better" outcomes, they just result in more background information or maybe getting pointed to an alternate quest option instead of having to find it yourself. This is not Planescape I hope you have 18 int and wisdom if you want a good ending Torment.
Sword/shield fighter. Annoyed that the first real teammate you find is the same class/style, but whatever.
Lul trust me Rorie, later in the game you will be clapping yourself on the back over your choice. I almost wish I had gone that road at the point I am, having 1 real tank and 1 sorta okay tank is very dicey in some of the hard fights.
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