So Brink's a game! To be honest, I didn't know a thing about it until this week, when the reviews and quick looks started rolling out. Regardless, I've had this odd curiosity, this interest, this desire to try Brink out. You know why?
It's that neat light blue box cover. Maybe it's slightly aqua blueish. Still, they use that color for all the box cover-esque promotion materials, and it's really darn catchy to the eyes. That color choice alone has piqued my interest far too much. Perhaps my tired old graphs could stand to be renovated, too!
Let's try that right now.
The yellow line at the top is our 3,000 user goal, the red line's the average pace we need to exceed to succeed, and the trendy white line is our progress over the duration of the quest.
SUCCESS! My vacuum effect exists! The closer the quest edged to its goal, the faster the completion rate increased. Also, this played out excellently for a quest, coming down to the final few hours to determine whether we'd succeed or fail. The decision to make this a 3,000 user goal was very wise, indeed.
I'm also considering making my graphs look more stylish in the future. I think prettier graphs are a must now.
Here's some bland final stats to look at when your eyes need a break from the beauty of our success:
- We finished this quest at 11:25 PM EDT on May 15th, 130.2 hours into the quest. We finished with 3.6 hours still on the clock.
- As of yesterday, we needed at least 7.07 completions per hour to succeed. Overnight, this increased to 8.7 completions per hour. Overall, we needed to exceed 22.43 completions per hour to succeed.
- Our final overall average was 23 completions per hour. In the last half hour, our average was 32.1 completions per hour. Yeah, you read that last stat right. 32.1 is a huge number, spurred on by people scrambling to be one of the final few to earn bonus XP.
- If our overall average pace remained stable, we'd have the potential to earn 3,082 completions. 3,000 was indeed a very wisely chosen user goal.
- The most accurate estimation model was the CURVE estimate on day three, which estimated we'd succeed with less than an hour to go. No model did a particularly good job of guessing the increase in the final day, which is to be expected.
- Just eyeballing the overall performance graph, it appears we're performing between the Hyper Combo Chain Multiplier and Uh Uh Uh Uh Uh quest. Still trying to think up a better way to present the overall graph to prevent it from being a mess of colored spaghetti-esque lines.
Questions? Requests? Criticisms? Don't hesitate to post them here. I'll be back with pretty graphs the next time a quest rears its ugly head.