I'm someone who thought Rayman Origins was okay. I wouldn't say I loved my experience with the first game, but for what I payed for, it was worth what I payed for. Now I hear they essentially made the same game, with only refinements on the previous game & I'm sort of baffled. Much of what I thought about the first game is mirrored in ex-1uper Jeremy Parish's review of Legends. Put aside the fact that I don't necessarily like what this game is trying to do, can someone answer to me where they get the gall charging 40$ for this? I mean is this the mid-tier 40$ game future that developers are promising us? Instead of 60$ games scaled down it's 20$ games scaled up? That's cool & all but where's the moxie? I know this was a labor of love with a lot of great art, and I don't really care about the length but from a design perspective of how you're interacting in the environment of the game, what justifies the cost?
Is it because Vita is the main platform & you charge 40$ on Vita so they think they can on all platforms? Again this isn't a length argument, I don't give a shit how long a game is before I buy it generally unless it upset the story/gameplay. This game could be 100 hours long as opposed to the first game and I'd still be asking this.
The first game did not feel minimal, it felt lazy & without intent. If you love this game, and I know Alex did, more power to you, I just want to hear more perspectives on what makes Rayman fans tick.