Update!
These two do feel a little superfluous, however, given that many of the actions shown in the videos occurred in the previous ones.
I really like the thumbnail for the first one at least... Claire does not look pleased.
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Pretty much modern day Resident Evil 101 stuff, but still it's nice to have it outlined like this, particularly for how it highlights some of the cooperative functions. Getting to witness it all play out in 1080p60 is pretty swell, too. They've said it'll run as such even on current gen consoles, which seems plausible enough given that it's a cross gen game, and for how it's not exactly matching up to Capcom's usual quality of work -- visually speaking.
Great to see the new and improved dodge mechanic in action. Especially for how you can swirl about at will rather than having to time it just before an attack; in the first Revelations I would always often pull it off by accident more so than when I actually tried to do it. Also shows off more of the instantaneous RE0-esque character switching, too. Especially interesting to see that you can change characters even while one's under attack.
One thing I now noticed that I had missed in previous videos is how the torch actually seems to make the enemies sizzle...
''Exploding bottles'' huh... Weapon parts (mods/perks/attachments/ectttttttt) also appear to be returning rather than being able to upgrade your weapon's stats.
Fucking yes Laser sight! To be fair even RE6 allowed you to switch to a Laser sight over the generic crosshair, however the first Revelations on consoles & PC did not, so I'm happy to see it's making a return. Melee attacks seem to function exactly as they did in the first Revelations, only now you require Moira to blind enemies first before you can perform Claire's roundhouse kick. Weird why they never shown Moira using her crowbar to execute a downed enemy in this video.
Weapon management looks similar to RE5 now too, rather than having to horizontally scroll between your weapons; as I've mentioned previously you can also hold up to four thisaway too as opposed to just three.
So... yeah, there you have it. Most of what's shown has already been disclosed in the past, but it's appreciative to have it bundled up into a neat series of overviews like this. It all basically looks like more modern day Resident Evil when all's said and done -- though definitely more in line with the first Revelations than RE6 I'm happy to say. That is besides that damn sprint... Be curious to see how this'll stack up against The Evil Within anywhoo; definitely looks to control a lot more fluidly, which may give it an edge for some people I'm sure.
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