Rogue Legacy looks like an awesome game, but I am among the gaming populace who doesn't have a gaming PC to run it on (nor the funds/time to build one so don't suggest it). Has anyone heard news about it moving to Mac or, dream of dreams, a console or two?
Any chance it'll migrate to other platforms?
On the game's webpage, it says coming to Mac and Linux later so there is intent to bring it to other computer platforms, but nothing about any potential console porting.
@phoenix654: What are your computer specs? It isn't exactly the most taxing game.
Fairly sure you don't need a gaming PC to run something like Rogue Legacy.
Might run in boot camp or parallel
From Steam
System Requirements
- Minimum:
- OS:Windows XP/Vista/7
- Processor:1.6 Ghz
- Memory:1 GB RAM
- Graphics:X1950 Pro, 7900 GT
- DirectX®:9.0c
- Hard Drive:400 MB HD space
- Additional:Windows 8 is currently NOT fully supported. Support for this OS will be available at a later date.
- Recommended:
- OS:Windows XP/Vista/7
- Processor:2 Ghz
- Memory:2 GB RAM
- Graphics:HD 4770, 8800 GTX
- DirectX®:9.0c
- Hard Drive:400 MB HD space
- Additional:Windows 8 is currently NOT fully supported. Support for this OS will be available at a later date
It would be silly not to. I'm willing to bet they could get some publisher support on the Playstation systems at least. This would probably be the perfect Vita game, and given Sony's big indie push I have to imagine they are at least considering talking to the developer if they haven't already talked to them.
@truthtellah: I have an ancient Sony Vaio that hasn't been on since George W. was elected and a Mac and a MacBook Pro.
I believe the developer is very small (5 people or less, I thought I heard), but yeah, the game sold well enough that maybe they'll be able to release it elsewhere.
Wow, that small? That team must be working their asses off. They've been replying to the community on the Steam forums and have dropped two patches in the past week. Best of luck to those guys.
@ravenlight said:
I believe the developer is very small (5 people or less, I thought I heard), but yeah, the game sold well enough that maybe they'll be able to release it elsewhere.
Wow, that small? That team must be working their asses off. They've been replying to the community on the Steam forums and have dropped two patches in the past week. Best of luck to those guys.
I was sort of estimating based off all of the portraits you find in the game (which detail their past games), almost all of which include "and after this project, most of the team left". Seriously, these portraits are pretty brutally honest about the team's past work and how much of a bummer it was that few of their past projects garnered much of a following.
Anyway, doublechecked just to be sure, and yeah, apparently Cellar Door Games is actually just two brothers at this point:
http://www.usgamer.net/articles/cellar-door-games-on-greenlight-genetic-flatulence-and-roguelites
For comparison, the makers of Hotline Miami are also just a couple of dudes (though obviously they went and licensed some cool techno songs from various artists). And The Binding of Isaac was two dudes (though again, they got Danny Baranowsky to do music, so kinda three guys).
So it turns out some of my favourite games of the past 2 years are all from really small studios. Yay indies!
@truthtellah: I have an ancient Sony Vaio that hasn't been on since George W. was elected and a Mac and a MacBook Pro.
Depending on the year, your MacBook Pro should be able to handle it when it gets ported to Mac.
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