Watched the entire 7.5 hour recording last weekend. It was amazing. Not even a big Spelunky fan but I've watched a lot of mid-high level streams.
No doubt the most interesting part was him going in already sleep deprived.
Really awesome article Patrick.
It's really interesting to see the explosion of interest in Spelunky since its steam release. When it was an XBLA again it had a small following which grew when it was released on PC. However in the last 6 months or so it's continued to explode and get bigger and bigger.
My god that rent is low. D:
And the minimum wage is $10/hour! Everything else costs a lot though since almost everything is shipped in and we are in the middle of nowhere. Actually it's more like the edge of nowhere, since being in the middle would mean we would be centrally located. We're so far east that we're two time zones east of the eastern time zone.
If Canadian Water is anything like Canadian Bacon, I wouldn't mind trying some.
Yeah, it's called Molson Canadian. Probably better off drinking moose piss thought.
Moose piss is available in bottles as well.
I just watched his eggplant run a couple days ago. Can't wait to watch this one! don't know what I enjoy more, playing Spelunky or watching others play it. Between finding his videos, Spelunkin' with Scoops and Brad playing Demon's Souls, I've been having a lot of fun as a gamer this year.
Don't become a full-time streamer. Go out, be social, study, work, use streaming and gaming for a past-time instead.
- A lot of pro-gamers around the world who hit their 30s after a career of sitting at home (or doing on-site pro-gaming, see SC) who then came to ask "now what"
How is full-time streaming different from any other job in limiting your ability to go out, be social, or study?
pssst ... don't confuse the internet with logic.
With the latest patch, you can bring the permanent ghost you get by destroying altars into Olmec or Yama.
One obvious way in which his record could theoretically be beaten would be by 'ghosting' Olmec and Yama.
I don't think the ghost shows up in Olmec or Yama's levels. I'm no Spelunky scholar, though.
>Spelunky, more puzzle game than action game,
I really hate this line. I get what people get at when they use it. But it completely undermines the many many many hours of time it takes to get the hang of the action part, and much less master it like Rex does. Bananasaurus Rex is in his right to say utter the line. But the rest of us, who still get hit by arrow traps, or on occasions get killed in the mines, should just shut up about it. Watching Patrick (or myself) play, it's clear that Spelunky still very much is a challenging platformer, and not quite a "puzzle game" yet, or at least not more so than an action game.
Patrick is one of the only people who says that, and it continues to be a super wrong opinion. Even when someone like Bananasaurus Rex has mastered the fundamentals and it's all about "how can I ghostmine this level most efficiently", that still doesn't make it a puzzle game. Just because you can do something more or less efficiently doesn't make it a puzzle game.
Yes, in Spelunky, one has to learn the rules of how the different elements interact, and you have to be situationally aware of nearly everything around you to approach it the right way. But just because there is some "right" way to approach a given series of obstacles doesn't make it a puzzle game.
If anything, it makes me concerned that Patrick isn't thinking things through in most games he plays, but because Spelunky (and Dark Souls) really require you to confidently choose a safe strategy to tackle each obstacle, somehow that makes those games puzzle games. It super duper doesn't, unless you want to call all video games puzzle games. Patrick, you can apply that methodical approach to almost any game. It's just that so many games are easy nowadays, and Spelunky/Dark Souls are some of the only games that punish players with a swift death if they don't play cautiously.
Puzzle games can be many things. Aside from just Professor Layton or whatever, lots of other weird experiences can be puzzle games. The Castle Doctrine is a puzzle game; you're either devising puzzles for other players to solve, or you're taking a gamble that you can bring enough tools into another player's house to circumvent the lethal puzzle they've created. It's pretty easy to argue that you're being presented with a puzzle, and tasked with finding a solution.
In Spelunky, the puzzle is uhhhhh, "get past all this shit, ideally without getting hit", except it's ok if you get hit sometimes, and much of the time the "solution" is "be pretty good at Super Mario World platforming and/or be good at aiming the shotgun/bombs". These reflex skills are so important, and pull it pretty firmly away from being a puzzle game.
Just because you have to pause the game briefly to think "OK, how do I safely handle this situation?" doesn't make it a puzzle game.
@development: if you destroy three altars in one run you get perma-ghosted. It's possible to get triple ghosted on a graveyard level if there's an altar (one from timer, one from grabbing crystal skull, one from blowing up a third altar). ghosting olmec and yama is difficult to do, however, because for the run to be successful you need to get rid of the ball and chain that gets latched onto you after blowing up the second altar. This can be done with lava (only appears in temple) or dropping it into the edge of the abyss in the ice caves.
Use your keyboard!
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