Okay, I did manage to get the last boss (the last one on normal), but I kinda didn't figure out how to reliably beat the second boss yet. I figured I have to load up the jump by pressing down but it seems I don't have enough time for that. Anyone can tell me the trick?
Super jumping works the best. When you first enter the room, hold down to charge it up, and jump over him (you can even double jump after the sj if you do it too early), and get to the center of the room. Then just keep super jumping over him without leaving the middle. His momentum will carry him to the edge and allow you to get at least 3 or 4 hits with a ranged sub weapon every pass.
The charge time for it is super fast. If anybody has issues with it, it's probably because you're under the spikes. There needs to be a certain number of empty spaces above you in order to even do a SJ.
The charge time for it is super fast. If anybody has issues with it, it's probably because you're under the spikes.
Oh! That explains it. SJ seemed to randomly not work for me on occasion and I couldn't figure out why.
The timing for regular double jumping this boss isn't that strict, it's just a matter of deceptive spacing. If you start jumping way earlier than it looks like you need to, you'll double jump over him without any problems. Just do a rapid double tap on the jump button, no special timing required -i'm assuming you're not a crazy person using up direction input as jump >_<.
For this boss and for pretty much every boss I recommend the down attack/spin attack. It does tons of damage to bosses. If you get the double-jump timing down Torment becomes really easy coupled with the spin attack, though I usually do the super jump because I can do that a lot more consistently.
Fastest way I have found to dispatch one armed ninja guy is to single jump/downslash over him when in vulnerable state, then follow that up with a regular ground slash immediately when you land behind him. The spacing is a bit more forgiving on this if you use the whip.
This game is an absolute joy to speedrun. Everything feels tuned to reward blazing through as fast as possible. Rage mode granting invincibility for its duration, especially. If you get favourable layout on the random level generator, it is feasible to clear entire sections without ever running out of rage meter. Tricky, of course, but feasible.