4/5.
The core is solid, and the game does a lot interesting things that no other Mario game has even tried to do. The whole single parent father/son storyline with Bowser and Bowser Jr. is something you'd never expect to see in a Mario game, and the game establishes an excellent sense of place that no other Mario game has.
You think about other Mario games, the locations are usually very abstract. The Galaxy and 3D Land/World games consist entirely of levels with no discernible tangible location, essentially just Mario levels suspended in a void. Mario 64 levels exist within paintings without any greater connection to world locations, once again Mario levels surrounded by a void of nothingness. The 2D games are just a bunch of themed areas strung together.
Sunshine, on the other hand, establishes a coherent and believable central location that really ties the whole game together very nicely. Every level exists on the island and feels like a place that would exist on a resort island. It feels much more like a lived in place than any other Mario game, and that really creates this great feeling of visiting a location rather than simply running and jumping through a bunch of themed Mario levels.
Despite this, the game suffers from a lack of objective variety. More so than any other 3D Mario game, Sunshine relies far too heavily on repeated objectives. There are like 3-4 coin collecting shines per level, with several other repeated objectives over the course of the game such as the shadow Mario chases.
Some better variety in the objectives would have elevated it closer to the other 3D Mario games, but even still it's a good, if not great, game.
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