@ares42 said:
@jukezypoo said:
When you take a game out of the over-head commander perspective and make the player a single character on the ground, the focus of the story neccessarily HAS to tighten into the player and the people accompanying him. It'll be interesting to see how they balance the permadeath with still creating a compelling story over the course of each mission, rather than just relegating story to post/mid-mission cutscenes.
If they are trying to recreate the X-Com feel they will just stick to mid-mission story. It doesn't have to be super character focused just because you play in third-person. Look at something like Vanquish. It's not about your character at all, he's just a soldier being bad-ass in this big military conflict. The idea that every game has to have this deep character-driven story is getting old.
Nono I don't even disagree with you there. I suppose it's more that, in the initial presentation, that's what drew me to it. Telling another story about an alien invasion on a grand scale that humanity has to fight back against isn't particularly interesting to me (it certainly wasn't what drew ME to Enemy Unknown), and as they said in the video, the initial survival horror-y, small-scale, "in your back-yard" feel to the story is what drew me to the project in the first place.
I suppose I was just expressing dismay at the fact that that's yet another example of how much of that premise they're leaving behind (since initially it also seemed focused on telling the story of these fedora-wearing-g-men dealing with a threat they literally didn't understand, which seemed potentially interesting to me). Not that there mightn't be something to the tactical combat in this iteration that'll differentiate it from EU while also being interesting in its own right. That I can't be certain of at all. I was merely lamenting the apparent departure of what interested me in the initial pitch, rather than what it's become, because hell, 2K Marin are a talented group of guys and I believe they'll make a cool game: just maybe not the one I wanted out the project.
My phrasing wasn't particularly good (I'm on a train typing on a tablet, so my focus isn't all here), but I didn't mean to imply that everything HAS to have a character driven story, but more that if you ARE intending to tell a story during gameplay - i.e. during missions rather than between missions (not that they are) - and that gameplay all takes place "on the ground", then the story sort of has to as well, if it's going to have an impact, and that making the characters replaceable is a sign that that's not the route they're taking.
*Edit* Ugh, I'm tired, sorry if none of that makes sense.
Log in to comment