#1 Edited by dukesideofthemoon (7 posts) -

...the vase before Elle did? It just looked too pristine, I could not leave it alone (also I thought it might be an achievement). Was pretty funny to see the scripted even play out with phantom vase breaking sounds after I did it also.

I'm loving the game, just a lot of very minor stuff like this poking through the polish. Anyone else encounter funny stuff like this in the scripting?

#2 Posted by kaos_cracker (538 posts) -

I did. Got confused because there was no sound when I broke it. Then walked forward a little and heard her break something and couldn't figure out what it was, then I noticed and started laughing.

#3 Posted by Linkster7 (1002 posts) -

Yep. It was a nice looking breakable thing. I had a 2 by 4. It's just nature.

#4 Posted by BalrogsBain (80 posts) -

i knew it was going to be a thing that she would break but i thought that it would alert some clickers that may have been hanging around

#5 Posted by Tesla (1851 posts) -

I didn't break it, but it definitely stood out to me in the environment. That's pretty amusing that the scripted event just plays out with a ghost vase, you'd think it wouldn't be too hard to account for the player smashing it with a different scripted dialog.

The only thing I've noticed as far as the game "breaking" and pulling me out of the fiction is when your companions run around right in front of enemies and outright bumping into them without being detected. Of course I'd rather that happen than them blowing my cover, but in a game that is all about this cinematic immersion it's really jarring to see. I think they could have at the very least hid that better by just having the AI park it's ass behind cover until you get far enough ahead and then just catching up. But instead they're antsy little devils that are popping up and running right up on you every few seconds, and all that does is shine a big old spotlight on the problem.

#6 Posted by psylah (2153 posts) -

I smashed it, even in NG+. Had no idea it was something Ellie would interact with.

#7 Edited by CornBREDX (4456 posts) -

Weird. No I didn't since the game very much pressures you to be quiet.

That seems like something QA should have picked up, though- seems pretty simple to find that. Weird they wouldn't fix something like that.

#8 Posted by Morningstar (2049 posts) -

I did not. Now I'm sad.

#9 Posted by jasonefmonk (336 posts) -

Yes! Same thing. I wondered why there was no audio for the breakage and then Ellie goes wandering over there.

#10 Posted by vinone (119 posts) -

When was this, I remember a vase that looked horrible out of place but I don't remember Ellie breaking it...

#11 Edited by Chaser324 (5966 posts) -

@vinone: It's during the downtown segment with Tess and Ellie. I had to look it up on Youtube (skip to about 3min) because this didn't ring any bells for me. I'm sure if I had broken the scripting I would've remembered it more vividly.

Moderator
#12 Posted by vinone (119 posts) -

@vinone: It's during the downtown segment with Tess and Ellie. I had to look it up on Youtube (skip to about 3min) because this didn't ring any bells for me. I'm sure if I had broken the scripting I would've remembered it more vividly.

Ok, that brings it back. I specifically remember that vase, but I just didn't remember her breaking it.