I've just completed my first 12 week campaign earlier today (with 45 survivors only), and am almost halfway through a second one. Needless to say, I love it (Survivor Mode) and play it way too hard.
The metagame is brilliant, but broken. 100+ population levels cannot be maintained, if one constantly wins too quickly and clearly. Survivor is played *Best of Seven*, though if a team wins four to nil, there's really only going to be four rounds. Instead of rewarding the clear winners for their skill, compensating them for beating their foes in the minimum amount of rounds, everybody's pockets will be a tad bit light on supplies. The player's population will starve, if the player fares too well - complete lunacy.
And that's not even touching on how poorly disconnects and quitters are handled. I get that the punitive nature is to dissuade rage quiters and exploiters and such, but when legit players get punished for either serverside fuck-ups or asshole contemporaries - it's just not flippin' right. The kind of stuff I've experienced in regards to how the metagame pans out, it's obvious to me that it is broken. Like instead of loading into a new match, ending up in the tally screen - being awarded zero supplies for a game I've never played.
What say you?
P.S. In The Last of Us nothing's more valuable than a evenly matched room. Always ride it out man! It's too precious to quit.