Sooo, how much money down that they spin this as "part of the vision" and then in the sequel expand it to 24 or 36 (64 if we are really lucky) and talk about how "the players have spoken and we delivered".
I really don't think that's the case. If Respawn goes on to make a larger scale game, it will be a very different experience that's crafted with that in mind.
Personally, I've never understood why some people get caught up on large player count. If multiplayer matches are balanced to be fun on a smaller scale, that's perfectly fine and there's plenty of great games that have proven that. Yes, Battlefield is a fun game, but not everything has to be Battlefield.
People who aren't skilled at Multiplayer Shooters prefer larger player counts because it increases the effectiveness of camping and reduces the necessity of team work to enjoy the game. One of the reasons Gears Multiplayer has died out well a broken game like Battlefield 4 is still being played.
I'm not saying this to belittle anyone, but I just wish people would stop condemning a game for a low player count when it could very well be a design decision to make the game competitive, controlled, and fun.
Someones going to say "but battlefield....." just don't.