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#1 Posted by BigJeffrey (5081 posts) -
  • PC version of the game will be an approximately 21GB download and will take up around 48GB of hard drive space. Kotatsu
  • The Xbox One version of Titanfall will require "up to" 40GB of hard drive space to install, Microsoft and Electronic Arts announced today. Gspot

While i am baffled by the size of this i think it's crappy ms back out of preloading titanfall prior to release. Anyways that's alot of space for a source game that does not really look mindblowing.

#2 Posted by Steadying (1358 posts) -

I wonder if there's a way to download the game without the super high res textures.....Or maybe that is the download without them.

#3 Posted by believer258 (12004 posts) -

Yeah, that does seem kinda big, but the Beta was pretty big too.

If I were to buy this anywhere near release, it would probably be a disc-based purchase. That's a lot of gigs to download on my measly internet connection. I also can't download while other people in my house are using the internet, so I'd have to let it download while I'm at school/at night, which means I wouldn't get to play it for two days at least Probably four or five.

Yeah, that's a disc purchase unless it goes on a crazy sale.

#4 Edited by caesius6 (191 posts) -

Whether it's a source game or not, it can still easily take up 40GB with everything included uncompressed.

Also, back out of? Did they ever announce they were going to let that happen?

#5 Posted by Chaser324 (6651 posts) -

@caesius6 said:

Also, back out of? Did they ever announce they were going to let that happen?

I've certainly never heard anything about pre-loading. Maybe we'll eventually start getting those consistently on consoles, but I don't expect it any time soon.

Moderator
#6 Edited by Mcfart (1659 posts) -

That's bigger then BF4, which also has a single player campaign and 64 players.

Wow.

#7 Posted by Stonyman65 (2765 posts) -

That's normal size. I don't understand why you are baffled since games have just been getting bigger and bigger the last few years, and with next-gen consoles and higher-end PC hardware coming out they are only getting bigger. A big game with the size of 40-50GB with high-resolution textures is pretty normal these days. Of course optimization has a bit to do with it too, but when you are using such high-res assets there's only so much you can do to keep the size down. Plus the 20-something language/dialog packs in most games take up lots of space too.

It's only going to get bigger from here on out. That 2TB hard drive is looking better and better every day now.....

#8 Edited by AlexW00d (6309 posts) -

That's what, 4 DVDs for the PC version?

E: Wait no, 3

#9 Posted by caesius6 (191 posts) -

@caesius6 said:

Also, back out of? Did they ever announce they were going to let that happen?

I've certainly never heard anything about pre-loading. Maybe we'll eventually start getting those consistently on consoles, but I don't expect it any time soon.

Hopefully. I'm sure it's a trend that will start this generation within the next 2 years.

#10 Edited by EricSmith (343 posts) -

Eventually, they are going to have to start actually managing their file sizes. All discs are 50gb Blu-Rays right now, so they are just shoving the shit on there with little thought of optimization and compression. I have like four games installed on my Xbox One, and my drive only has like 220gigs left. It is three months after launch for fuck's sake.

#11 Posted by PatODay (223 posts) -

Apparently the Xbox One version will only be a 20GB install.

#12 Posted by mmzOne (279 posts) -

That's normal size... A big game with the size of 40-50GB with high-resolution textures is pretty normal these days.

I wouldn't say that 40+ gigs games are quite the norm. If we compare to for example Battlefield 4 which has 18 multiplayer maps and a single player campaign, and you wouldn't call it exactly ugly, takes "only" 34GB. Wasn't Titanfall multiplayer only with handful of maps? Those assets must be absolutely massive.

#13 Posted by Nashvilleskyline (204 posts) -

We can go back to complain about something else.

http://ca.ign.com/articles/2014/02/25/titanfall-requires-roughly-40gb-install-on-xbox-one

#14 Posted by Korwin (2897 posts) -

Large install size? Good. All that says to me is that the game hopefully has some good looking assets, progress people. Things like texture quality actually managed to slide backwards last gen (seriously fire up UT2004 and compare it's texture work to most modern 360 titles), it's good to see things picking up again now that there's memory to spare

#15 Edited by EXTomar (4849 posts) -

On PC a 20GB download isn't that crazy and manageable if they do things like "pre-download". No idea why the console version is so huge and probably a big reason why the 360 version is delayed.

#16 Edited by Vuud (2033 posts) -

Wow fuck you and your 48 gb for a multiplayer only game.

Instead of working to make better engines that can fully take advantage of new hardware power it seems developers are just inflating assets. We need a new Carmack.

#17 Edited by Quemador (169 posts) -

@mcfart: Those Titans are big dude, must have take a lot of space

#18 Posted by punkxblaze (2990 posts) -

The biggest thing I took away from this thread is that Titanfall is a Source game.

What.

#19 Edited by Korwin (2897 posts) -

The biggest thing I took away from this thread is that Titanfall is a Source game.

What.

Nothing wrong with Source. May not be the most modern engine but it has the best input latency out of all the ones that offer licenses.

#20 Posted by jynxdaddy (42 posts) -

Looks like the money I saved by buying it from Origin Mexico will instead go to paying for bandwidth.

Most Australian ISPs offer free Steam downloads. None offer free Origin downloads - probably because there's like 4 games on the damn thing.

#21 Edited by punkxblaze (2990 posts) -

@korwin said:

@punkxblaze said:

The biggest thing I took away from this thread is that Titanfall is a Source game.

What.

Nothing wrong with Source. May not be the most modern engine but it has the best input latency out of all the ones that offer licenses.

Oh, no, don't get me wrong, I love Source. Portal 2 really impressed me with how good they can make Source look still after almost a decade. I'm just shocked because holy shit Titanfall looks good. Source is some powerful shit.

#22 Posted by WasabiCurry (422 posts) -

I tried to check, but couldn't find the proof. I believe that WoW doesn't even have that many total GB download.

Its not like I cannot download the game, but damn! That is a lot for a multiplayer shooter.

#23 Edited by OtakuGamer (1264 posts) -

It's only been a few months and I'm already using over 50% of my hard-drive that is irreplaceable. Great.

#24 Posted by Humanity (9604 posts) -

Oh great this is a large game well thanks Microsoft thanks

upvote your outrage on Reddit

#25 Posted by spraynardtatum (3252 posts) -

What could possibly be making this game so large? There are only 12 maps, the graphics aren't anything special, and there's no singleplayer. Could it be the ai or something?

Anyways, this will be the biggest game I've ever installed I think.

#26 Posted by EXTomar (4849 posts) -

Modern games are complex and need a bunch of assets. If gamers do not want games so large then I guess they need to stop demanding bigger games.

#27 Posted by Blu3V3nom07 (4236 posts) -
#28 Posted by Nashvilleskyline (204 posts) -

Is it just me or reading at the comments, there's no way on earth anybody can be happy about anything.

40 gig : too big, low bandwith will bite me in the ass, Textures must be too HI res, the game hasn't been optimized, tx microsoft for filling up my HD space with a 40 multiplayer only game...
20gig : not enough modes, low res textures suck, won't be 1080p, I wish the game would have more content, too old too bad engine, not paying 60$ for 20 gig of game.

I'm sad.

#29 Posted by ChaosDent (234 posts) -

I feel like there is a case for a generalized system built into download services that allows players to select various asset quality sets to install. I mean, it's cool that Titanfall has the "insane" texture resolution, but aren't they wasting most players' time and EA's bandwidth costs by prematurely installing assets that 95% of gaming PCs aren't adequately equipped to use? Even something like Skyrim's high resolution texture pack as free DLC might be appreciated.

Of course, as Nashvilleskyline points out, no one ever seems to be happy on the internet and people would be complaining about needing to download them separately. Hopefully those people wouldn't be the same people who are now complaining about the 48GB install not fitting on their SSDs...

#30 Posted by Lukeweizer (2709 posts) -

For God's sake people. This isn't a "Source" game. They just needed to get a demo up and running quickly so they used the Source as a building block and they just built their own stuff off of it.

#32 Edited by TheManWithNoPlan (5808 posts) -

Man, next gen games are really stressing my data caps lately. At the very least I'm glad they're letting us pre load the game on Pc.

Edit: I've been downloading the game today, and I never noticed, but the throttle limit for the download speed is noticeably higher on Origin than it is on Steam for me.

The comparison being Steam's - Around 800 kbps and Origin's - Around 2.5 mbps.

I have the throttle limit turned to the highest setting on Steam, but it never get's higher than 1 mbps. Internet connections are weird.

#33 Posted by Crembaw (446 posts) -

Almost 50GB is still a big chunk of space on anything under 2TB.

#34 Edited by Vinny_Says (5719 posts) -

This is what games are today mane. Just wait until Bethesda releases releases Fallout 4 and it's like 8 gigs and then you can make a thread :)

#35 Edited by Syndrom (361 posts) -

@crembaw said:

Almost 50GB is still a big chunk of space on anything under 2TB.

it's pretty ok on my 1 terra game drive :p

#36 Edited by Captain_Felafel (1576 posts) -

@punkxblaze said:

@korwin said:

@punkxblaze said:

The biggest thing I took away from this thread is that Titanfall is a Source game.

What.

Nothing wrong with Source. May not be the most modern engine but it has the best input latency out of all the ones that offer licenses.

Oh, no, don't get me wrong, I love Source. Portal 2 really impressed me with how good they can make Source look still after almost a decade. I'm just shocked because holy shit Titanfall looks good. Source is some powerful shit.

Calling Titanfall a Source Engine game seems really disingenuous, as from the sounds of it, Respawn simply used Source at the outset as a foundation from which they built their engine from. Sounds like almost every line of code in that thing has been modified or stripped out entirely.

It'd be a logistical nightmare, but I really wish I could download the game sans ultra-super-amazeballs-high res textures. During the beta, I couldn't run the highest res textures without significant performance loss, so I'll never even see those assets when I'm playing the final game, so they're just going to be taking up space on my hard drive.

#37 Posted by VooDooPC (332 posts) -

Is it just me or reading at the comments, there's no way on earth anybody can be happy about anything.

40 gig : too big, low bandwith will bite me in the ass, Textures must be too HI res, the game hasn't been optimized, tx microsoft for filling up my HD space with a 40 multiplayer only game...

20gig : not enough modes, low res textures suck, won't be 1080p, I wish the game would have more content, too old too bad engine, not paying 60$ for 20 gig of game.

I'm sad.

I'm not sure if you know how the internet works, but it's a collection of millions of people. People with different opinions and points of view. If group A doesn't like thing B, they will complain about it. Group B likes thing B, they aren't complaining about it. If group B doesn't like thing A, they will complain about it. Group A likes thing A, they aren't complaining about it.

Not everyone will be happy about everything, that doesn't mean no one is happy about anything. The game could be 100+gb and I think that would be great.

#38 Edited by futurstock (147 posts) -

thats pretty large, my data cap is only 20 gb...a month :[
isnt it a multiplayer only game? thats allota particle effects!

Online
#39 Posted by PeasantAbuse (5138 posts) -

Can you pre-load this on Origin? I wasn't planning on pre-ordering, but I might if I'm able to download it right away...

#40 Edited by AndrewB (7669 posts) -

Why does game size matter anymore and why are people surprised by it? It's been inflated since before the current generation of consoles.

48 GB install, but not a 48 GB download, if bandwidth is the sole concern here. Spindle hard drives are large and cheap (though it sure would be nice if Microsoft made their One drive user upgradable, I'll grant you that; and no, USB 3 does not typically cut it compared to an internal bus speed, so external drives are not quite the most perfect solution).

#41 Posted by Captain_Felafel (1576 posts) -

Been hearing some reports from people digging around the preload files on the PC and finding that around 35GB's of that is nothing but uncompressed audio from all the different language tracks in the game. I can't imagine that it was never once brought to EA/Respawn's attention that "hey, maybe we shouldn't bundle in every language into everyone's download, but instead split that stuff up by region."

#42 Edited by TheManWithNoPlan (5808 posts) -

Can you pre-load this on Origin? I wasn't planning on pre-ordering, but I might if I'm able to download it right away...

Yes, you can download the game before launch.

#43 Posted by Sanity (1940 posts) -

This don't really bother me, but then again it only took me a few hours to download and i have a 2 terabyte drive... I can see it seeming insane if it takes you days to download though.

#44 Edited by BigJeffrey (5081 posts) -

@caesius6 said:

Whether it's a source game or not, it can still easily take up 40GB with everything included uncompressed.

Also, back out of? Did they ever announce they were going to let that happen?

There was a titanfall preload message on the Titanfall xbox page but they took it down. Some believe to please Retailers but who the fuck knows.

#45 Posted by djou (877 posts) -

I definitely had a double take when GMG sent me my code and I started to preload the 49gbs! I'm assuming its textures and audio files, but who the hell knows. Took more than 4 hours to download/install the whole thing. My main concern now is a gigantic day 1 patch and the server meltdown that this game will cause the first week.

#46 Edited by kishinfoulux (2402 posts) -

For all the talk of going digital by MS, the fact that I can't even preorder Titanfall on my XB1 is pretty fucking dumb. How is it Origin users can prepurchase and preload it and we can't?

#47 Posted by Fredchuckdave (5749 posts) -

Game looks a lot worse than the Witcher 2, that was like 15 gigs or so. Also it wasn't an FPS with limited environments.

#48 Posted by Gruebacca (526 posts) -

The bigger the textures are, the bigger the install size. Unless we somehow get point-cloud tech that results in games consisting of tiny dots, I don't see a slowdown in game size any time soon.

The start of the last gen saw 20GB hard drives. If this trend continues as it always has, I bet video games in 2020 will be up to a terabyte in size.

#49 Posted by Sinusoidal (1664 posts) -

Been hearing some reports from people digging around the preload files on the PC and finding that around 35GB's of that is nothing but uncompressed audio from all the different language tracks in the game. I can't imagine that it was never once brought to EA/Respawn's attention that "hey, maybe we shouldn't bundle in every language into everyone's download, but instead split that stuff up by region."

My quick and dirty math says to me that 35 gigs of 32 bit, 44.1 kHz stereo wav files would be 143.5 hours of audio. I doubt the music needs translating into different languages, so 143.5 hours of "fire in the hole" in what, 200 different languages? What the fuck?

#50 Posted by Captain_Felafel (1576 posts) -

@sinusoidal said:

@captain_felafel said:

Been hearing some reports from people digging around the preload files on the PC and finding that around 35GB's of that is nothing but uncompressed audio from all the different language tracks in the game. I can't imagine that it was never once brought to EA/Respawn's attention that "hey, maybe we shouldn't bundle in every language into everyone's download, but instead split that stuff up by region."

My quick and dirty math says to me that 35 gigs of 32 bit, 44.1 kHz stereo wav files would be 143.5 hours of audio. I doubt the music needs translating into different languages, so 143.5 hours of "fire in the hole" in what, 200 different languages? What the fuck?

Yeah, I don't know man. Just Internet speculation, but it's more than one person coming to the same conclusion so who knows? Maybe those files are packaged in with other assets as well.