Has anyone found any interesting function combinations? I've been trying a lot of combinations, but I've only found one really effective setup. This setup simplified one of the early bosses (The Spine), even with all of my available Limiters active:
Spark() + Jaunt()
Use Turn(), lay down two Load() bombs, and end Turn(). Then run back a little bit and start spamming Spark() to deal damage to the area, which also destroys the unstable packets created by Load(). The AoE damage is devastating. It's made even more potent if you use the Help() function as a passive. The damage potential goes way up if you get lucky with your 1-in-4 chance at using Kill() while you have some unstable packets on the ground. Another benefit is you can use Spark() while Turn() is recharging to clear-up shielded and/or bad cells.