@meaninoflife42 said:
Maybe it's just me, but I felt like the Defalt section of the game was pointless. It didn't really contribute anything to the overall story and acted as an unnecessary set-up for a character that they could have easily introduced as the antagonist in Watch Dogs 2.
I was convinced that the Defalt mission was a preorder bonus mission or something. But then I realized it was a semi-recreation of the first E3 demo cause you go into the Ambrose Theater. I'm kinda glad he wasn't a more central villain though. I hate smug villains, but smug villains who taunt you with tired memes (U mad Aiden?) are the worst.
The Defalt portion of the game was terrible. They either needed to flesh out that character more or not include him at all. (I would have much preferred the latter.) Those memes were truly painful. I wanted to brutally murder his character, and it was satisfying when I did, but for the wrong reasons. It should have been about resolution, but instead I was just so glad not to have to deal with that annoying fucker ever again in the game.
Clara's death fell flat for me as well. I liked her character fine, but it felt like they thought about killing off Aiden's sister, decided that would be too much, and killed Clara instead. What was particularly jarring on my playthrough is that this sad piano music kicked in after she gets killed, but I stole a car to get from point a to point b, and some citizen called the cops on me, which ended up being a 10 minute cop chase that switched to the fast-paced "you're getting chased by the cops" music, and then when I finally evaded them, it reverted back to sad piano time. Uh, yeah.
The Damien blackout mission was annoying as well (most of the last Ubi missions are among the worst in their games, for some reason). I didn't mind the waypoint distractions and screen freakouts because that sort-of fit the game, but the police being literally inescapable was infuriating. I pulled off a brilliant sequence to evade the cops, only to find out that there would be a ctOS scan of 95 bubbles around wherever I went to put the cops right back on me. Bullshit.
I didn't mind Jordi turning on you. He was always in it for the money. I did mind when they had him call you like it was business as usual without even really addressing the fact that he just tried to fucking kill you. That seemed like a missed opportunity for some good banter. I hope they don't make him the villain in the next one. I'd like to see him be a central figure in the next game, but I think it would be much better if you ran across him throughout the game, sometimes being on your side, other times being against you based on who was paying him.
On the plus side, I did enjoy that Aiden took out Lucky Quinn via hacking the pacemaker when he thought he was safe in his panic room. That was a good moment. However, as usual, the game spoiled it a bit later, as playing through the side missions and other stuff after completing the story makes multiple fails by consistently having NPC chatter refer to Lucky as if he's alive. "Lucky said take you out!" No, I'm pretty sure he didn't. Also, throwing in a new label on Aiden as "the fox" at the end was weak. Not only is that a cheesy name, it's incredibly forced.
That's Watch_Dogs in a nutshell, though. It's a bunch of close, but no cigar. I liked the game overall, and I think it got a bunch of internet hate it didn't really deserve from people who never played it, dismissed it entirely for simply being an open-world game, acted like the game looks like complete shit because the final product wasn't as good as the tech demo, etc. Still, every time the game almost approached greatness for me, it would have some WTF moment.
I'm still playing some side mission stuff in Watch_Dogs, and I'm plenty excited for Watch_Dogs 2.0. It seems like they've set it up with Blume/ctOS 2.0 as the antagonist and more of anti-establishment narrative with the next go-round. Which, frankly, is probably what Watch_Dogs should have been, as Aiden's "revenge" story was ill-fitting and pretty fucking lame. If they do it right, the next game should have Aiden as an insane anarchist with nothing to lose who has completely lost his moral compass. That would make a hell of a lot more sense than having heroic Aiden steal money from people's bank accounts right after he beat down a dastardly criminal for stealing a purse.
If Ubi had some real balls, they'd make you the villain in the next game. Not at first, though. I'd like Aiden to do increasingly horrible shit throughout the story, under the notion that the ends would justify the means once he gets to the top of Blume to expose their evil and shut down intrusive ctOS for good. Except when he gets there, he discovers that Blume and ctOS serve zero nefarious purpose, that he's just terrorized the city for nothing, and that ctOS is designed to protect innocents from people like him. That would be a good story, but it will never make it in a AAA title because a bunch of pantywaists would go apeshit. Still, one can hope.
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