After all of the discussion during the GOTY podcasts, I had to pick up Wolfenstein, despite my general apathy toward FPS games. I've played through roughly 70% of the game, a figure I estimated from a cursory glance at wikipedia, and I think I'm putting it down for good. That's not to say it's a BAD game, just that it isn't anywhere near as cohesively good as I wanted it to be.
While I enjoy killing innumerable Nazi's in myriad ways, I can't get past how stilted and awkward the storyline is presented to the player. The designers clearly had a vision for an alternate reality 1960's where Germany won World War two, and a separate vision for the friendly characters you interact with throughout the game. The tone often ping-pongs from serious and stern, as exhibited by an interaction you have with a Nazi leader onboard a train, to ridiculous and inane lines of dialogue between BJ Blaskowicz and Resistance members.
I never quite knew what to expect next from Wolfenstein, which in a way was a bit refreshing of an experience from a FPS, instead of getting the usual paint-by-numbers journey that we've seen dozens of times over the past few years. However, in this specific case, I felt the whole was less than the sum of Wolfensteins parts. It would have been much better-served by the design team choosing a stylistic tone and sticking with it.
Give me gritty, or give me quirky, but don't give me both. It's just incongruent.
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