Poll Oddworld boss doubts Microsoft's indie dedication, do you? (273 votes)
Oddworld: Strangers Wrath was a well-received and well-reviewed game for the original Xbox. It was released at the beginning of 2005. An HD version of the game was developed and subsequently released in December of last year.
http://www.metacritic.com/game/xbox/oddworld-strangers-wrath
http://www.metacritic.com/game/playstation-3/oddworld-strangers-wrath-hd
But a version was never made available for Xbox Live. This interview explains why:
http://www.vg247.com/2013/07/19/lanning-xbox-one-team-should-be-fired-over-indie-stance/
An excerpt:
“At the business level, Microsoft isn’t acknowledging people like us,” said Lanning. “It’s as if we don’t matter.”
Microsoft’s stance towards indies with Xbox One is a continuation of problems encountered in the current generation: Lanning and JAW boss Stewart Gilray tried for over a year to get Oddworld: Stranger’s Wrath HD released on Xbox Live before ultimately failing.
“The target kept on moving, and eventually we couldn’t get clear answers for 15 months. We don’t have five biz dev guys and two attorneys and some PR people to send up there to roll out whatever carpets you have to roll out to get attention.
“We were like, ‘Look. We’re on seven other networks. It’s been no-brainers on all of them. We’re not asking you for money. We’re not asking you for advertising.”
Lanning added: “We’re little guys, we have to release. We can’t get a straight answer. Then we release on PSN, and we get a mail the next day that says, ‘Oh, you released on PSN at a lower price point, you didn’t meet our margins, sorry you can’t be on the system.’ Boom. And that was it.
“We’re not on the radar. We’re little guys. It doesn’t seem like any of the little guys are on the radar. When we listen to them talk, we have to laugh. It’s pure rhetoric.”
Log in to comment