I played a lot of all previous Forza games, incluing the first one on the original XBOX. I love them all, they are great games, I am a big real life car and racing fan, and realistic simulation is the appeal of these games to me. In a market already crouwed with arcade racing games like N4S, Burnout, etc, why did we had to take the single real simulation game available on the XBOX and make a causal arcade racing out of it, and keep the Forza name on the box? I have 0 interrest in playing this game, dont get me wrong I like some arcade stile racing games as well, but not on the expense of the realistic simulation ones. People will say, well, the "Numbered" Forza games are still realistic and they will release a new one in a couple of years...... But, what if this arcaded-down version of Forza becames a greater seller then the pure simation version, with a lesser budged(?). Do you think the the simulation style ones wont not be affected? They will try the arcade route on those ones as well, basically the same shit that happened with FPSs, RPGs, and Flight Sims. Let make it the most accessible, generic and dumb as possible so it will sell more. Dirt Showdown was another example of how to shit on a great racing game franchise.
They should call it something else and keep the Forza name pure
If that was going to happen, it would happen regardless of this game. Maybe this game is the start of a new direction, or maybe it is a once-off game that might turn into a sub series. Final Fantasy got a rhythm game, but that doesn't mean every Final Fantasy game from this point on is going to be a rhythm game. I wouldn't worry too much about this yet; it is only one game.
Also, if you start to ask what if on every little thing that happens, you'll start to go crazy. "What if the Wii causes all gaming to become casual-focused", "What if everyone starts making iPhone games". Nine times out of then it isn't going to happen, and when it actually does it's not as bad as people were convinced it was going to be.
To be fair, you could already make Forza 4 pretty 'arcade-style' with all the assists jacked up, and from what I understand it seems like you could get Horizon to be a lot less 'arcade-style' with assists off. It seems like a great concept to me.
Ha. A market crowded by arcade racers. You mean a market crowded by games by Criterion? There are more sim racers out nowadays than arcade racers.
Also, arcade racer is completely useless as a genre term. You're not racing to checkpoints in NFS, you're just racing. Action racer is a way more useful term.
or you could GTFO
Not an appropriate response. Don't do this.
Back on topic, I think the issue here is a difference in the perception of what the Forza franchise is supposed to be. Dan Greenawalt's stated over the last few years that it's intended to bridge a gap between car fanatics and gamers, and that the realistic physics are intended to help you feel the nuances of a car more than anything. That's why the games have gained a lot of assists and features to make them more accessible to anybody. They're not trying to compete with the PC racing sims, they're trying to provide the best option available for everybody in the console market.
The physics are mostly unchanged in Forza Horizon, from my experience. Turn 10 seems to pride themselves on those, so I doubt they'll change for the worse in any future Motorsport game (at least not intentionally).
Can't you basically make all the Forza games as arcadey(ish) or sim like as you want through the like bajillion assists and stuff?
Yeah you can even make the game brake for you, so all you have to do is steer and hold down the trigger.
I don't get the point of complaint, as long as they keep the 'realistic' handling model and the assists system instead of over simplifying the gameplay there's no difference if the visuals take place underwater, on the moon or the world of colorado.
These games can be fun, not just the antisseptic driving around on a spotless race track, there's no harm in making your driving simulator a little more exciting (again, as long as you don't dumb down the controls)
The demo for Forza Horizon was awesome. I enjoyed it more than any other Forza game. If they ditched the old Forza format and just made Horizon games, I'd be okay with that. Alternatively: roll what makes Horizon so fun back in to regular Forza games.
Having played the demo, Forza Horizon as every damn right to call itself a Forza game. This sort of reminds me of the so called "hardcore racing gamers" who have been bitching about the game because it's not hardcore enough, as if there sitting on some high chair looking down at every other racing game... seriously folks there's enough quality racing sims on PC and such. If anything Horizon really highlights out stale Forza 4 was, a game I enjoyed at points but found some of it's features pretty pointless, fascinated to see how Horizon affects Forza 5 on the next gen system.
I love me some racing games, but I'm quickly realising that I prefer them with a mix of arcade and simulation. From the demo Horizon got it almost perfect with the cars, love the handling in the Forza games it's just been everything around it that as appeared bland and forgetful.
yeah i know what your saying. i was just kind of thinking the other day that there won't be my favorite tracks in this game. it will hopefully be good. i'll get it eventually sometime next week maybe.
i think microsoft changed it because it was appeal to more people than how it is. there are different people developing it instead of turn 10. there are still people playing forza 2. i played forza 2 a while ago people were still there. the problem is that they're pretty much the masters at the game.
@asantosbr: it has happened with Need for Speed, they took the name of a popular arcade racer and used it to promote their "simulator" (SHIFT), this is same thing just backwards.
As a simracer i'm kinda sad Horizon turned out to be a decent (arcade) title.
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