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Game » consists of 8 releases. Released May 29, 2007
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that obtained permission to feature real-life licensed car brands.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Livery Editors allow you to fully customize your car's livery with all sorts of shapes that can be bent and resized to form all kinds of cool paintjobs.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
A popular mode in racing games in which players drive the various courses mirrored (example, a turn that used to be to the left is now to the right, etc...)
Developers may copy and mirror existing maps or courses in a game to add replayability and longevity to a game.
Mitsubishi Motors makes Vehicles, The Evo series of Lancer are quite popular, and feature in most Racing game franchises, most notably Gran Turismo, Forza Motorsport, Midnight Club and the Need for Speed series.
The Nissan Motor Company is a Japanese automotive manufacturer, well-known in gaming for its variety of sports, luxury and civilian cars.
While most games feature achievements with gamerscore values in multiples of five, not all games do so.
Oversteer is a phenomenon that can occur in an automobile which is attempting to turn. The car is said to oversteer when the rear wheels do not track behind the front wheels but instead slide out toward the outside of the turn. Oversteer occurs predominantly in rear-wheel drive vehicles.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
A staple of almost any racing game, the pit is the on-track location where players fix their cars, as well as modify their setups to account for changing track conditions.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The place in online games in which players organize before and between matches.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Professional gaming is the world where players make a salary by playing games for a professional eSport organization. The professional gaming scene is built upon tournament managing organizations like TheCGS, ESWC, WCG and their sponsors.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
Rev Matching is done when performing a downshift with a manual transmission to match the engines revs to the new gear being shifted into. Rev Matching is often also referred to as ''heel-toe'' shifting (Using the toes to brake while increasing rev with the same foot using the heel).
Roadblocks are used to prevent the transit in that road. They're used in videogames either to prevent the player to go in that direction or as a challenge the player must overcome.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
A grid that is organized for the start of the race in rows of 2, 3 or more. Very useful for standing starts in various racing titles.
Internet Time makes a cameo in Motorsport 2, as part of an in-game billboard advertising Swatch.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
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