If any of you listened to this week's Weekend Confirmed you heard Garnett Lee rant about the state of racing games', specifically simulators' stagnant career modes. He argues that 2 lap races that we've been racing since practically forever aren't races, and it's something I too have had issues with for a while now.
Think about any professional motorsport event and the number of laps that these cars are running with each race, Now, I'm not saying each race has to be an hour or more in length, but the reasons these races are so long are simple. 1, you don't want to run 6 minute sporting events (duh), and two, strategy. These racers have time to plan out their overtakes, knowing when to attack. In these Forza 4 career races you're launching yourself into corners desperately trying to overtake 3 cars a lap, strategy be damned. It's a bumper car race at that point, especially with the ferocious AI that either doesn't have peripheral vision, or they've all just decided they want to be M. Rossi (incredibly aggressive AI racer in the game).
It's not until I get into the last quarter of the World Tour that I really have a chance to stretch my legs, and plan my attacks. The other three quarters you're playing next-gen Destruction Derby.
I get this game isn't meant just for super enthusiasts like me, but putting an effort to show new players strategy and educating them about racing techniques so that they at least know some of what they're doing could possibly help get over that hump, because I'm sorry, this 2 laps shit is dumb (unless we're talking about the der Nürburgring).
Also, give me back the option to increase the AI's difficulty, because goodness is it easy to out-corner them.