@filmfanatic24:
Typically passes are made by out braking your opponent into a corner, and completing the pass in the middle of the turn, although this is by no means the only way. If you're playing against the computer, don't worry about some friendly shoves now and then, rubbing them in corners is just something you have to do and you can be more aggressive with CPU opponents anyway. Online is where things get tricky, because people don't act in a pre-programmed manner so things can get dicey, and its unlikely a cockpit view driver will ever see you tuck a nose in as you out-brake them into a sharp corner, it's generally accepted in racing that if your nose is at their door, the line is yours and they should back off and take a different line, and vise versa if you haven't got the position. Also if you're obviously faster, just wait for a good opening and pass cleanly, the slower driver should yield most times if he's clearly outmatched, but tight racing can be had a lot of times.
A super proper pass would be coming of a straight, while drafting. This gives you a speed advantage, and you move out of the draft just as you approach the braking zone for a corner. You brake later than them, giving you inside position, and complete your pass by taking a good inside line, hopefully before the end of the corner. Though effective, it is generally not ideal to squeeze someone off the track from inside to outside, you should allow them enough room on the track to complete the outside turn as well, don't just run them into the dirt if you can help it.
There is a lot of practice involved in clean passing. Generally in forza, IMO, a pass where both players stay on the track and don't get rammed horribly into oblivion is a decent pass, even with some rubbing and scraping. Obviously that would be unacceptable at a track day in real life, but here it's not bad as long as you're not intentionally ramming the hell out of people.
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