@Havox said:@warxsnake: Ubisoft has done this exact thing to every PC version of Assassin's Creed as well. It's nothing new and there is no reason for it other than punishing PC gamers because of a few pirates. I thought it looked cool but I won't touch it until it's dirt cheap on steam now.
Yes because developers are interested in punishing their clients. That's the fucking dumbest thing I've heard and I'm tired of that excuse.
It's maybe not the best way to develop games while keeping people happy, but for all current gen titles that aren't PC centric, Ubisoft has a separate and small PC-dedicated team for each current project that optimizes the PC build, which they allocate that last ~month towards. The PC version is built daily alongside the console versions throughout development, and the last month (or more) are dedicated to get engine and performance features working on the PC (ignorant gamers need to be reminded that Xbox is PowerPC architecture, different than your regular PC, so what you call "porting" is not a simple one-click thing).
You gave the example of Assassin's Creed. AssCreed,II,Brotherhood (Anvil engine) have code in it optimized for xbox, in charge of dynamic streaming, asset occlusion, things that are really important for open worlds. The small PC dev team had to recode that for PC during the hiatus. And they have to do that job again everytime there is a new release because the engine gets updated for xbox in parallel, with new features.
Whether the news of a delay is abrupt or not, that's another concern, but don't go around saying they are doing this to spite PC gamers, stop being fucking 12 years old conspiracy theorist about this shit. Publishers don't care about your feelings or punishing you.
They aren't deliberately trying to punish paying customers, but they aren't the first to indirectly punish them because they are trying to employ some new DRM method. The fact that you haven't realized Ubisoft has hurt it's PC legit consumers already with their permanent online DRM tells me you are really out of the loop on this. Which leads me to question how you know what goes on behind closed doors at Ubisoft. Hasn't every good developer moved to developing their multiplatform games for PC first? When is the last time you saw a delay announced two days before the official release date?