@Terramagi: I agree that the flagship maybe breaks one or two rules too many. Triple-firing ions AND triple-firing missiles is a little excessive, and unfortunately makes a mockery of your defense drones, which is unfair when up until that point defense drones are adequate defense against any missile launcher (and of course bombs are the fair counter for a defense drone).
You don't even need 2 maxed out Mantis crew members. The weapon rooms are so poorly defended that any 2 crew members (other than Engi or Zoltan) are fine. The boarding drone is definitely annoying, but if you have a defense drone, they seem to have a pretty good success rate at shooting down boarding drones before they enter your ship. Admittedly, if you don't want to teleport into their ship, your options aren't as convenient; you can either take time lowering their shields and attacking weapon systems individually, or you can forgo attacking the weapons and just pummel the shield room nonstop, in a race to kill the flagship faster than it can kill you. Granted, if you go for the second option, you need a spectacular weapon combo and you probably need the cloaking device to not die to all the missiles/drone attacks.
So yes, going into the final fight, you do need either the cloaking system or the teleporter, but that late in the game, you really should've acquired one of them at least. Your complaints about running out of missiles or whatever against the enemy's strong shields don't seem like the huge concern you make them out to be; relying on missiles to take out shields becomes less reliable in the late game as more ships have defense drones, so you need to prepare your ship for that, especially when you learn that the 2nd phase of the Flagship always has a defense drone. When you're getting near the final sector, it helps to rely on ion weapons and burst lasers, with maybe one slot reserved for a bomb or a beam weapon.
I do agree that the Sector 8 map still really needs some work because it is too stacked against you, but I doubt they'll change it much at this point. Most of the beacons are fights against powerful Rebel ships to begin with, and obviously the Flagship is pretty effing hard, so why complicate things by having the Rebels slowly "take" beacons? What's the point, when most beacons are already fights anyways? You're right, in that it ends up screwing you out of repair stations, which is ridiculously unfair since you WILL need to repair between Flagship phases. And there aren't even that many repair stations to begin with, and they're often inconveniently placed so you can't even take advantage of more than one of them anyways. I feel extremely lucky when I get to use even ONE repair station in the final sector.
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