Why don't more games have these mechanics?

#1 Posted by sdharrison (476 posts) -

The most striking thing about FTL is the simple pleasure of manipulating a starship and it's 2d crew. Forget the roguelike stuff, the difficulty, etc. Just beaming guys around, leveling skills, opening and closing airlocks, recruiting and losing crewmembers and handling weapon configurations/timing makes for such a strong game.

If those mechanics got fleshed out with deeper diplomacy, better graphics, more ships, more freedom and less RNG, we could really have something special. Here's hoping some AAA money gets behind these systems

#2 Posted by LordXavierBritish (6320 posts) -

Welcome to EVE Online.

#3 Posted by sdharrison (476 posts) -

Really? Last time I installed EVE I found it to be a brutally slow economic sim

#4 Edited by mellotronrules (1171 posts) -

i'm awaiting this with bated breath, since it mostly looks like a prettier, more elaborate FTL. who know's if it'll be as good, however.

#5 Posted by sdharrison (476 posts) -

That DOES look awesome, thanks

#6 Edited by yoshisaur (2606 posts) -

@sdharrison: FTL showed developers that people actually enjoy that type of game, so we'll see more of it. I think if you sit down and think about making a video game that isn't already invented; you'll find it isn't as easy as it seems. Now that it is has happened - we'll see more of it. Think of how Super Mario 64 revolutionized gaming, or how Halo made FPS popular on consoles. That sort of thing.

#7 Edited by mellotronrules (1171 posts) -

since we're having a discussion on the genius of FTL's mechanics, i'd just like to offer the following for your consideration:

imagine a cooperative multiplayer version of FTL. ships and crews would be much larger, and each player could be in charge of a subsystem (weapons, engines, life support, etc.), and your success is based upon minigames, crew management (within your subsystem), and power management.

i'd never leave that game. just sayin...

#8 Posted by Ubersmake (754 posts) -

@mellotronrules said:

since we're having a discussion on the genius of FTL's mechanics, i'd just like to offer the following for your consideration:

imagine a cooperative multiplayer version of FTL. ships and crews would be much larger, and each player could be in charge of a subsystem (weapons, engines, life support, etc.), and your success is based upon minigames, crew management (within your subsystem), and power management.

i'd never leave that game. just sayin...

There is kinda one, but you'll need people: http://www.artemis.eochu.com/

I'd love to see the Flight Club do this.

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