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    FTL: Faster Than Light

    Game » consists of 4 releases. Released Sep 14, 2012

    In this roguelike space sim, players are tasked with commanding a customized starship on an important mission through a randomized universe, with vile rebels nipping at their heels.

    Why don't more games have these mechanics?

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    sdharrison

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    #1  Edited By sdharrison

    The most striking thing about FTL is the simple pleasure of manipulating a starship and it's 2d crew. Forget the roguelike stuff, the difficulty, etc. Just beaming guys around, leveling skills, opening and closing airlocks, recruiting and losing crewmembers and handling weapon configurations/timing makes for such a strong game.

    If those mechanics got fleshed out with deeper diplomacy, better graphics, more ships, more freedom and less RNG, we could really have something special. Here's hoping some AAA money gets behind these systems

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    LordXavierBritish

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    #2  Edited By LordXavierBritish

    Welcome to EVE Online.

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    sdharrison

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    #3  Edited By sdharrison

    Really? Last time I installed EVE I found it to be a brutally slow economic sim

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    mellotronrules

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    #4  Edited By mellotronrules

    i'm awaiting this with bated breath, since it mostly looks like a prettier, more elaborate FTL. who know's if it'll be as good, however.

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    sdharrison

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    #5  Edited By sdharrison

    That DOES look awesome, thanks

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    kindgineer

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    #6  Edited By kindgineer

    @sdharrison: FTL showed developers that people actually enjoy that type of game, so we'll see more of it. I think if you sit down and think about making a video game that isn't already invented; you'll find it isn't as easy as it seems. Now that it is has happened - we'll see more of it. Think of how Super Mario 64 revolutionized gaming, or how Halo made FPS popular on consoles. That sort of thing.

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    #7  Edited By mellotronrules

    since we're having a discussion on the genius of FTL's mechanics, i'd just like to offer the following for your consideration:

    imagine a cooperative multiplayer version of FTL. ships and crews would be much larger, and each player could be in charge of a subsystem (weapons, engines, life support, etc.), and your success is based upon minigames, crew management (within your subsystem), and power management.

    i'd never leave that game. just sayin...

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    deactivated-5ff27cb4e1513

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    @mellotronrules said:

    since we're having a discussion on the genius of FTL's mechanics, i'd just like to offer the following for your consideration:

    imagine a cooperative multiplayer version of FTL. ships and crews would be much larger, and each player could be in charge of a subsystem (weapons, engines, life support, etc.), and your success is based upon minigames, crew management (within your subsystem), and power management.

    i'd never leave that game. just sayin...

    There is kinda one, but you'll need people: http://www.artemis.eochu.com/

    I'd love to see the Flight Club do this.

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