Functional Mirrors
CONCEPT
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.


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A projected viewport in Max Payne 2: The Fall of Max Payne.

"Real" 3D engines (also known as rasterizers) such as id Tech 2 (Concept), Unreal Engine etc. draws their images in an entirely different way, which makes it impossible to use the rather simple Build Engine method. In most cases, a mirror in a 3D engine (like in Max Payneor Condemned: Criminal Origins) is a smaller secondary viewport projected onto geometry as a texture. This is the same method used for creating the real-time image-in-image effects as seen in e.g. Half-Life 2 and Batman: Arkham Asylum, and taken to the extremes in Portal, where the projected viewpoint is a literal connection to the depicted area that the player is able to walk through. The additional viewports are often kept in a small resolution to increase performance, which is why they often are blurry or very small.

Concept details
Name
Functional Mirrors
Aliases
Characters
People