That box art is pretty terrible

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#51 Posted by Klei (1768 posts) -

I guess it's a ''seller'' box-art. Shows soldier-like individuals with guns. Four soldiers; four player co-op. Frat-bros will try it out.

#52 Posted by MegaLombax (384 posts) -

Am I the only one who thinks this look alright? I'm afraid the same can't be said for the gameplay tho...judging from the gameplay walkthrough. Hoping for the best tho.

#53 Posted by Bulby33 (522 posts) -

I find it funny how people care about boxart.

#54 Posted by Dangerloves (78 posts) -

Getting shitty flashbacks of another EA published game left to die. Not to mention probably one of the worst PC ports in recent memory.

I want to give Insomniac the benefit of the doubt, but EA's track record of being so anti-consumer friendly makes this so difficult, an ironic paradox, since they want to move units.

#55 Posted by ripelivejam (2823 posts) -

actually kinda like the syndicate art. :\

also whatever art style they choose isn't going to save a potentially mediocre game underneath. i know it sucks that they removed the visual character from the game but maybe mechanically the gameplay is pretty engaging. i know insomniac has a way with shooters and varied weaponry.

reminds me of the battletanx games on N64. looked like ass but the gameplay/multiplayer was sooo delicious...

#56 Posted by Hailinel (22762 posts) -

actually kinda like the syndicate art. :\

also whatever art style they choose isn't going to save a potentially mediocre game underneath. i know it sucks that they removed the visual character from the game but maybe mechanically the gameplay is pretty engaging. i know insomniac has a way with shooters and varied weaponry.

reminds me of the battletanx games on N64. looked like ass but the gameplay/multiplayer was sooo delicious...

Impressions of the demo in another thread seemed rather mediocre, actually. If those impressions hold accurate, I don't see Fuse being anything particularly special.

Online
#57 Posted by Video_Game_King (34674 posts) -

Why are people talking about the NTSC logo? I see no such thing in the image listed on the first page.

#58 Posted by Alekss (327 posts) -

reminds me of pure

#59 Posted by Oscar__Explosion (2161 posts) -

Yeah it's kinda bad

#60 Posted by EchoEcho (807 posts) -

Am I the only one who thinks this look alright? I'm afraid the same can't be said for the gameplay tho...judging from the gameplay walkthrough. Hoping for the best tho.

Nah, I think it looks fine. Not outstanding in any way, but isn't ugly.

#61 Posted by BestUsernameEver (4866 posts) -

*(Fuse) is pretty terrible.

#62 Posted by DJJoeJoe (1292 posts) -

Not to mention probably one of the worst PC ports in recent memory.

When I played Syndicate on my 4+ (prolly closer to 5 or even 6) year old PC it was buttery smooth and pretty... pretty. What's with the hate? Are you someone who needs to see the toggles for various Anti Aliasing options to feel alive? Just learn to inject AA or force it via other methods, and you'll be fine. Same goes for Ambient Occlusion through drivers, though I can't remember if they game didn't just have SSAO naturally.

Why are people talking about the NTSC logo? I see no such thing in the image listed on the first page.

Yea that's the first thing I noticed, the image must have been changed cause there is zero ntsc logos on zero mouths or anywhere on the image. The only thing wrong is their heads are not showing and it kinda looks slightly awkward... kinda.

#63 Posted by Alekss (327 posts) -

I hope one day we get an interview from someone at Insomniac and find out what the fuck happened to Overstrike.

they explain it here

#64 Edited by Codebreaker62 (6 posts) -

@alekss said:

@funkasaurasrex said:

I hope one day we get an interview from someone at Insomniac and find out what the fuck happened to Overstrike.

they explain it here

After playing the first 50% of the game, I think they should have kept it that way.

#65 Posted by Dangerloves (78 posts) -

@djjoejoe:

@djjoejoe said:

@dangerloves said:

Not to mention probably one of the worst PC ports in recent memory.

When I played Syndicate on my 4+ (prolly closer to 5 or even 6) year old PC it was buttery smooth and pretty... pretty. What's with the hate? Are you someone who needs to see the toggles for various Anti Aliasing options to feel alive? Just learn to inject AA or force it via other methods, and you'll be fine. Same goes for Ambient Occlusion through drivers, though I can't remember if they game didn't just have SSAO naturally.

Graphics don't bother me, as long as there's a stable frame rate (which it did).

What I do care about is and always will be; FOV options, remappable controls, toggle options etc. This stuff is standard on better PC ports. Playing a game how I want to play it is why I'm a PC gamer. I shouldn't have to play Twister with my fingers or do finger yoga with a mouse/keyboard just to do simple things. Starbreeze has said that EA wouldn't allow time or money for them to patch the PC version, understandable, cos I don't think it sold well to begin with, and was banned in my country anyway.

Darkness 2 was a much better game, doing pretty much the same style of game as Syndicate. But with all those control options ready to go. I didn't have to go and tweak files like I did with Syndicate.

#66 Posted by DJJoeJoe (1292 posts) -

@dangerloves: I didn't grow up on 90fov or higher games like some people have, and thus I don't ever feel the need to tweak that aspect of most games. Sometimes a game is especially vomit inducing if I'm sitting a bit too close to my monitor and it's fov is something below 65, but being accustomed to and actually preferring an fov of 75 I tend to not be bothered by the low end as much, and anything higher is fish eye madness to me.

On the controller, the trigger is shoot ;) Big reason why I've played as many games as I can on PC with a 360pad. Not only are the games made for consoles in mind with their visuals, but usually with the way they play as well sometimes going deeper than just having controller controls. I can't imagine having as an enjoyable time with syndicate if the flow of it's movement and first person animations was filtered through 4 directions via wasd. Keyboard/mouse usually makes first person games feel closer to you being a floating camera than if I use a controller, mostly cause your aim can be SO fast but your movement is weird like you're on rails. I find I forget about movement and controls in general if I use a controller, they melt away etc. Once again it DOES help when yes, most recent PC games don't' really feel like they have optimal controls by default, but usually they still adhere to wasd with E being interact and all that good stuff I guess. The keyboard wasn't made for games though and while it's perfectly fine it's sorta weird that we still use a keyboard to video game as a top viable option, like just think about it... it's a type writer layout on this flat ass device made for pushing out words, not anything related to video games. It only works because it's the main input for your PC and you're so used to it that it's very comfortable for straight up interaction with your PC.

Darkness 2 had pretty much the same style as Syndicate? WHAT? One is a comic book/concept art/cell shaded dark gangster romp and the other a clean/dirty/super high lens flared post processed future romp. I guess they are both shooters and can be dark most of the time... you got me there buddy. Syndicate is rad because of it's style, darkness 2 is a good game but I wasn't compelled to even get more than a few hours in it (mostly cause I get detached from games when magic is involved... becoming an old man about that it seems). Syndicate lives together with Spec Ops and Singularity in my head as that type of game that's short, has something relatively interesting to say about something and has a very singular vision and way of approaching things, also their mechanics usually are minimal and feed into that vision most of the time. Short, tight, interesting experiences of games etc. I'm very glad I have been able to get used to playing games how they come, instead of needing games to mold themselves to me every time cause it seems like I'd miss out on more games if I always needed to tweak the same thing over and over in each game, don't get me wrong though I tweak when tweaking is lovely (endless hours of enb time in any/all games that support it, and ini tweaks whenever they exist are great! especially for the often lame unreal engine and it's quarks). It's just... when a game actually wants to do something that I will appreciate I'm not about to let the lack of some toggles in the option menu junk up my time with it, cause that's dumb right? That's like not going out with some new friends cause your jacket isn't fitting perfectly, it keeps kinda riding up a bit. Take the jacket off, and have some fun :)

#67 Posted by Dangerloves (78 posts) -
#68 Posted by DJJoeJoe (1292 posts) -

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