So even though I like it, I feel like the design of this game isn't up to the standard set by other roguelikes like Spelunky and FTL. I felt like both those games really went for a certain style that's punishing but pretty fair. Those games were really good at making you learn and master their mechanics in order to advance. In the case of Galak-Z, it seems like they go halfway to being punishing in one area, but the all the way in others. The fact the you aren't able to heal between missions is a pretty big bummer for me. Although there's a fair amount of opportunities to heal (they give you that healing item most of the time in the shop), losing health in a mission is pretty demoralizing and if you lose 2-3 health in the first mission, there's really no point in even continuing, because you probably wont be able to get it back when you need it.
The lack of persistent upgrades is a pretty big part of this genre, but I feel like its something this game needed more of. Getting some salvage at the start of most of your runs (by acquiring crash coins) is cool and all, but when there isn't really an upgrade that you want in the shop, it makes it seem like you're already starting the run at a disadvantage. I'm not saying give me permanent shooting upgrades for all my runs, but at the very least let me pick from all the blueprints I've acquired when I first start a season. I never really see the upgrades I want in the shop, and that kind of sucks.
The way the content is distributed in that game is also a little weird. Obviously, you're meant to die and replay the seasons a lot, but having only 4 (and later 5) seasons right now makes it so that you either finish the game fairly quickly, or you don't feel like you're progressing at all. If you compare that the two games I mentioned at the beginning, those games do a MUCH better job of making you feel like you're learning, progressing and getting better each and every time you play. Sometimes I feel like I've learning absolutely nothing in a couple runs of Galak-Z and I really kind of want to blame the game for that. And if you throw in the bugginess, audio glitches, stutters and framerate dips then it makes it seem like this game maybe needed a little more time to iron out some of this stuff.
Don't get me wrong, I'm really enjoying my time with the game, I just wish I liked the design decisions they made a little more. I'm absolutely being quite nitpicky about the stuff I don't like, but its only because the game is built on such a solid mechanical foundation that I want more out of it. The movement and the combat are both really well done and its exciting in a way that keeps me coming back. When you have a run that gets you a bunch of items that you want and your ship is super powerful, its awesome to just run through missions annihilating everyone. But its also a game that has enough problems to hold it back from me classifying it as "Amazing", which is definitely a shame.
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