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A game based on an anime.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Games that include real photography on the game's cover.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games released coinciding with new hardware.
The last boss you face in a game, usually representing the final climax of the game.
Games whose titles consist of a single word.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
This concept is for games where at least one of the main characters is female.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
Animals that have the ability of speech and in some cases are anthropomorphic.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Sometimes one playable character just isn't enough.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A non-interactive sequence within a game most often used for plot advancement.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Games based on TV shows, which includes live-action and cartoons.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
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