Official U.S. PlayStation Magazine Issue 36
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A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A real-life athlete who appears on the cover art of a sports game. Usually an up-and-coming star in the sport or a perennial fan favorite.
A non-interactive sequence within a game most often used for plot advancement.
Some games for the Game Boy Color utilizes the system's IR (or Infrared) sensor to unlock content and trade things with other players.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
The title of a game is a year, or has a year in it. Normally used for sports game and other annual titles, but also used to designate when a game takes place rather than the year released.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Games based on TV shows, which includes live-action and cartoons.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
Two or more characters are featured on the game's box art.
Games that have animals (except humans) as the main character. The character must be playable.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Sometimes you want a challenge, sometimes you wanna coast.
A stylistic choice of employing small polygon counts for meshes.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games prominently featuring celebrities, who either endorse the game or act as the focus of the story. Games with characters who happen to be played by celebrities are not always tie-ins.
A heads-up display is a graphical overlay of vital information used in most modern games.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Some Game Boy games enabled the player to print various screenshots within the games by connecting the Game Boy printer.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
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