This game will be Dan's kryptonite.
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A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
A new gametype in Halo: Reach. the objective of the game is for the attacking elites to breach security and steal a precious data core while the spartans try to shut them out.
A series of arcade system boards from Taito that uses commodity PC hardware. It is commonly used for third-party Japanese arcade games and pachinko machines since 2004.
A type of water sprite found in Japanese folklore.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
A grid that is organized for the start of the race in rows of 2, 3 or more. Very useful for standing starts in various racing titles.
For games that have either wholly or partly Japanese title names.
The process of rapidly moving the joystick from side to side, usually to build up speed or power in a game. This breaker of joysticks was often features in early sports games such as the Daley Thompson games.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Games whose titles are meant to be taken more than one way.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
Traditional form of Japanese theater, normally characterized by makeup and long, colorful wigs.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
In traditional Japanese theater, the kuroko are stagehands dressed in full-black garb to imply that they were "invisible" on stage. It is widely believed that they influenced the archetypal ninja outfit.
A Puppet Fighter is a character type from Fighting Games who has the ability to actively control two separate persons or entities simultaneously.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
Some creatures have three or more eyes and tend to be monstrous and frightening.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
The player character jumps on the back of an enemy during a battle to take control of them.
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
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