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A sport focused on throwing the ball in the opponents.
A new gametype in Halo: Reach. the objective of the game is for the attacking elites to breach security and steal a precious data core while the spartans try to shut them out.
The main character of the game is a demon.
A series of arcade system boards from Taito that uses commodity PC hardware. It is commonly used for third-party Japanese arcade games and pachinko machines since 2004.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
Games that involve characters racing on foot. This could be a portion of the game or could be the game's main focus.
For games that have either wholly or partly Japanese title names.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
The act of pushing one's way forcibly with the use of one's shoulder. One of Wario's signature moves.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
Games whose titles are meant to be taken more than one way.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Enemies attacking from a window. Usually requiring a special technique to defeat, if possible.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
Traditional form of Japanese theater, normally characterized by makeup and long, colorful wigs.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
In traditional Japanese theater, the kuroko are stagehands dressed in full-black garb to imply that they were "invisible" on stage. It is widely believed that they influenced the archetypal ninja outfit.
A Puppet Fighter is a character type from Fighting Games who has the ability to actively control two separate persons or entities simultaneously.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Originally the Brown Sugar Pirates, the Black Sugar Gang is the nefarious group lead by Captain Syrup.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
Some creatures have three or more eyes and tend to be monstrous and frightening.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
The player character jumps on the back of an enemy during a battle to take control of them.
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
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