Game Dev Story: Bugs are good?

#1 Posted by mrgamedevguy (6 posts) -

I think that bugs are good.

The most importantly, if you solve one bug it gives you one research data! Thats great when your short on RD!

What do you all out there think?

#2 Posted by TheDudeOfGaming (6077 posts) -

I think that I have no idea what you just said, your move.

#3 Posted by NTM (7033 posts) -

What? Get out of here.

#4 Posted by Tylea002 (2291 posts) -

I think I named every one of my games something with "Balls" in the title.

#5 Posted by mrgamedevguy (6 posts) -

I ment those bugs as a failure. Th red numbers. The faliure of boosts, the bad things beetween development.

#6 Posted by Ben_H (3200 posts) -

I always just used the fewest research points possible for boosts. If it works, great. If it doesn't, I get my research points back plus a bunch of extras. Win-win situation.

#7 Posted by mrgamedevguy (6 posts) -

I use the boosts alot. So when i finish making games, i do contracts to get some RD back.

#8 Posted by GunslingerPanda (4480 posts) -

Is this on PC? I used to have it for iPhone but lol,iOS.

#9 Posted by VierasTalo (575 posts) -

Isn't there a forum for Game Dev Story?

#10 Posted by zombie2011 (4941 posts) -

@TheDudeOfGaming said:

I think that I have no idea what you just said, your move.

@NTM said:

What? Get out of here.

Why even comment?

On Topic: Yeah, actually liked when my game had a ton of bugs, because it just meant i could gain a bunch of points from eliminating them.

#11 Edited by matti00 (663 posts) -

Every game has bugs, it's how you handle them that matters. And my dev team was a fucking machine. Awesome avatar btw.

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