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    Game Dev Story

    Game » consists of 4 releases. Released Oct 09, 1997

    A game company simulation game for iPhone OS, Android, and PC by Japanese studio Kairosoft.

    Game Dev Story: Bugs are good?

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    mrgamedevguy

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    #1  Edited By mrgamedevguy

    I think that bugs are good.

    The most importantly, if you solve one bug it gives you one research data! Thats great when your short on RD!

    What do you all out there think?

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    TheDudeOfGaming

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    #2  Edited By TheDudeOfGaming

    I think that I have no idea what you just said, your move.

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    NTM

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    #3  Edited By NTM

    What? Get out of here.

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    Tylea002

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    #4  Edited By Tylea002

    I think I named every one of my games something with "Balls" in the title.

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    mrgamedevguy

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    #5  Edited By mrgamedevguy

    I ment those bugs as a failure. Th red numbers. The faliure of boosts, the bad things beetween development.

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    Ben_H

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    #6  Edited By Ben_H

    I always just used the fewest research points possible for boosts. If it works, great. If it doesn't, I get my research points back plus a bunch of extras. Win-win situation.

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    mrgamedevguy

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    #7  Edited By mrgamedevguy

    I use the boosts alot. So when i finish making games, i do contracts to get some RD back.

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    GunslingerPanda

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    #8  Edited By GunslingerPanda

    Is this on PC? I used to have it for iPhone but lol,iOS.

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    VierasTalo

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    #9  Edited By VierasTalo

    Isn't there a forum for Game Dev Story?

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    zombie2011

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    #10  Edited By zombie2011

    @TheDudeOfGaming said:

    I think that I have no idea what you just said, your move.

    @NTM said:

    What? Get out of here.

    Why even comment?

    On Topic: Yeah, actually liked when my game had a ton of bugs, because it just meant i could gain a bunch of points from eliminating them.

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    matti00

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    #11  Edited By matti00

    Every game has bugs, it's how you handle them that matters. And my dev team was a fucking machine. Awesome avatar btw.

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