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    Game Dev Story

    Game » consists of 4 releases. Released Oct 09, 1997

    A game company simulation game for iPhone OS, Android, and PC by Japanese studio Kairosoft.

    i got this today

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    1p

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    #1  Edited By 1p

    The idea is awesome and i see the potential for satire.

    Haven't played enough to say anything yet.

    So... yeah. That's it.

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    chaser324

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    #2  Edited By chaser324  Moderator

    After my 20 year career as CEO of Bad Mustache Studios, the makers of such hits as MonsteRPG 2 and Golf 3D3, I've got to say that this game is pretty incredible. Anyone that's interested enough in gaming to be reading this owes it to themselves to check it out.
     
    The only thing that disappoints me about the game is that it's origin as a Japanese flip-phone game is evident at times. I really wish the time had been taken to do a better port to the iPhone/iPod Touch.

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    FluxWaveZ

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    #3  Edited By FluxWaveZ

    If only I had an iPod Touch... or this was released on other platforms.

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    trophyhunter

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    #4  Edited By trophyhunter

    Actually game like this would be pretty cool, if it was just a bunch of dialogue trees.
    For example you could make the choice of shipping a broken game or delaying it.

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    chaser324

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    #5  Edited By chaser324  Moderator
    @trophyhunter: 
    This game kinda has something like that. Once you get into the debugging stage, you can choose to ship the game before you actually get out all of the bugs. Unfortunately, there aren't any dialogue trees.
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    Mayu_Zane

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    #6  Edited By Mayu_Zane

    This game is freaking fantastic. Played an hour of it and so far I've been having a lot of fun. Hilariously, all the games my company makes always get awful reviews yet get ridiculously high sales. I sorta wish there was a PC version of this.

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    mesklinite

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    #7  Edited By mesklinite
    @Mayu_Zane said:
    "This game is freaking fantastic. Played an hour of it and so far I've been having a lot of fun. Hilariously, all the games my company makes always get awful reviews yet get ridiculously high sales. I sorta wish there was a PC version of this."


    I agree, I hate spending so much time on an iphone. This game made me stop playing civ 5.
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    MuttersomeTaxicab

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    #8  Edited By MuttersomeTaxicab

    Picked this up on a whim last week when I got home from work. Made dinner while playing it, ate dinner while playing it, played video games while playing it. 
     
    My girlfriend has taken to hiding my iPod. 
     
    14 Characters, creators of the popular Virtual Pet phenom TrannyGotYa, is doing great, by the way. Just fired everybody and hired a bunch of level 1 employees with much higher stats.
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    Mayu_Zane

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    #9  Edited By Mayu_Zane

    Anyone else started and kept their own 'company franchise'? I got the Lady Drew series (Adventure-Mystery games), Bird Razor (Racing-Marathon games, first one won a Design Award), Takeshido/Takeshiva series (Action-Ninja games, the latest one got an award for Sound). From time to time I do stuff like 'Mr. Hex', a Puzzle-Mystery game and 'Adrian X' (a robot shooter series).
     
    I think most of the fun in this game comes from your imagination; whatever fake games you're making, they're almost certainly awesome in your head.

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    JoelTGM

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    #10  Edited By JoelTGM

    after hearing Ryan talk about it on the bombcast I bought it, and then I played it for like 4 hours straight.  it's so addictive!  Everyone needs to get this game, just trust me.  I was worried it would be horribly complicated because I don't know anything about business management stuff, but you have a secretary that is always telling you what's going on, and basically you're just making fun choices and trying to get your game to be a hit.

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    LordAndrew

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    #11  Edited By LordAndrew

    Sounds cool. Don't got anything to play it on though. :(

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    jondan

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    #12  Edited By jondan

    This thing is starting to eat my life. 
    Robot Shooter is a fantastic combination (as mentioned on the recent Bombcast) and my 3 Hall of Fame series so far is selling like gangbusters. 
    Anyone had "Awesome" (or better if it exists?) results from other combinations?

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    Malakhii

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    #13  Edited By Malakhii

    It's incredibly disappointing that the middle of my Iphone's screen doesn't work anymore. No Iphone games for me :(

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    Mayu_Zane

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    #14  Edited By Mayu_Zane

    Thinking about starting a topic about "What titles did you use for your games?" in Game Dev Story. Good idea? Bad idea?
     
    EDIT: Eh, screw it. Why not. I'll start the thread.

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    Wuddel

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    #15  Edited By Wuddel

    This game is pretty awasome. Which combos yield bonuses?

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    Psycosis

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    #16  Edited By Psycosis

    My educational ninja game 'Ninja Guidance' got in the Hall of Fame, if game names could have more than 14 characters I'd make the same game on a different system and call it 'Ninja Guidance Sigma'.
     
    @Wuddel:
      
     I've been having good success with Shooter/Robot and Puzzle/Reversi

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    mrfizzy

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    #17  Edited By mrfizzy

    anyone know if there is any possibility of this coming out on Android in the near future? or is that just not going to happen? 

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    jondan

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    #18  Edited By jondan

    Yeah, the 14 character game name limit is kinda sucky. 
    64 or even 32 characters would allow for a lot more hilarity, not to mention the all important hyphens and colons. 
     
    @Wilkins_III:
     thanks, I'd actually already tried Dungeon/Action RPG since posting, and then done a HD remake on a later console :V 
    Will check out the others. Have also been punching out random combinations with the Speed option trying to find good ones, as apparently some of the gains you make in one game carry over to the next (re)plays. 

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    tsolless

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    #19  Edited By tsolless

    Ugh, this game looks so good, why must it only be on idevices?

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    stinky

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    #20  Edited By stinky

     
    another ugh here, my Touch is too old to play it (original.) 
     
    maybe with any luck i'll forget about this game and not spend any money on upgrading. 

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    Azteck

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    #21  Edited By Azteck
    @Chaser324 said:
    " @trophyhunter:  This game kinda has something like that. Once you get into the debugging stage, you can choose to ship the game before you actually get out all of the bugs. Unfortunately, there aren't any dialogue trees. "
    Why would anyone ship before the bugs are worked out? It makes no sense.
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    chaser324

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    #22  Edited By chaser324  Moderator
    @Azteck: 
    For a real world answer, you might want to ask Obsidian... 

    However, within the world of Game Dev Story, I've never been in a situation where it seemed beneficial to release the game early before the bugs were worked out. The only time I could think you might need to is if the end of the fiscal year was approaching and you knew the only chance you had to make payroll was to get profits coming in from your current game.
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    Azteck

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    #23  Edited By Azteck
    @Chaser324 said:
    " @Azteck:  For a real world answer, you might want to ask Obsidian...  However, within the world of Game Dev Story, I've never been in a situation where it seemed beneficial to release the game early before the bugs were worked out. The only time I could think you might need to is if the end of the fiscal year was approaching and you knew the only chance you had to make payroll was to get profits coming in from your current game. "
    But even then you end up in -x amount of dollars, but get it back with the release of your game.
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    chaser324

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    #24  Edited By chaser324  Moderator
    @Azteck: 
    Oh, I wasn't aware you could actually go into debt like that. If that's the case, I really don't know why you would release early.
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    Azteck

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    #25  Edited By Azteck
    @Chaser324 said:
    " @Azteck:  Oh, I wasn't aware you could actually go into debt like that. If that's the case, I really don't know why you would release early. "
    I did several times in the beginning. Not a single consequence as long as I made enough money to cover the next years salaries. Keep in mind though that if you end up in dept, you can't create games or anything that costs money and therefore have to resort to finishing contracts until you have enough to make a game.
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    MightyDuck

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    #26  Edited By MightyDuck

    Just downloaded it a minute ago.  Going to try it out and see how it is.  Definitely sounds like a fun game.

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    SlightConfuse

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    #27  Edited By SlightConfuse

    Be cool if they had an Android version

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    ElStevo

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    #28  Edited By ElStevo

    This game is great. Just wanted to add that.
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    ptys

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    #29  Edited By ptys

    Waiting for the HD version as the standard is too small for my tablet. Would be a great game to play at work.

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    MisterChief

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    #30  Edited By MisterChief

    I got it today too. Loving it so far. Robocod 3 told 750k copies but Robocod 4 only sold 500k copies. :(

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