The idea is awesome and i see the potential for satire.
Haven't played enough to say anything yet.
So... yeah. That's it.
Game » consists of 4 releases. Released Oct 09, 1997
After my 20 year career as CEO of Bad Mustache Studios, the makers of such hits as MonsteRPG 2 and Golf 3D3, I've got to say that this game is pretty incredible. Anyone that's interested enough in gaming to be reading this owes it to themselves to check it out.
The only thing that disappoints me about the game is that it's origin as a Japanese flip-phone game is evident at times. I really wish the time had been taken to do a better port to the iPhone/iPod Touch.
Actually game like this would be pretty cool, if it was just a bunch of dialogue trees.
For example you could make the choice of shipping a broken game or delaying it.
"This game is freaking fantastic. Played an hour of it and so far I've been having a lot of fun. Hilariously, all the games my company makes always get awful reviews yet get ridiculously high sales. I sorta wish there was a PC version of this."
Anyone else started and kept their own 'company franchise'? I got the Lady Drew series (Adventure-Mystery games), Bird Razor (Racing-Marathon games, first one won a Design Award), Takeshido/Takeshiva series (Action-Ninja games, the latest one got an award for Sound). From time to time I do stuff like 'Mr. Hex', a Puzzle-Mystery game and 'Adrian X' (a robot shooter series).
I think most of the fun in this game comes from your imagination; whatever fake games you're making, they're almost certainly awesome in your head.
after hearing Ryan talk about it on the bombcast I bought it, and then I played it for like 4 hours straight. it's so addictive! Everyone needs to get this game, just trust me. I was worried it would be horribly complicated because I don't know anything about business management stuff, but you have a secretary that is always telling you what's going on, and basically you're just making fun choices and trying to get your game to be a hit.
Yeah, the 14 character game name limit is kinda sucky.
64 or even 32 characters would allow for a lot more hilarity, not to mention the all important hyphens and colons.
@Wilkins_III: thanks, I'd actually already tried Dungeon/Action RPG since posting, and then done a HD remake on a later console :V
Will check out the others. Have also been punching out random combinations with the Speed option trying to find good ones, as apparently some of the gains you make in one game carry over to the next (re)plays.
" @trophyhunter: This game kinda has something like that. Once you get into the debugging stage, you can choose to ship the game before you actually get out all of the bugs. Unfortunately, there aren't any dialogue trees. "Why would anyone ship before the bugs are worked out? It makes no sense.
" @Azteck: For a real world answer, you might want to ask Obsidian... However, within the world of Game Dev Story, I've never been in a situation where it seemed beneficial to release the game early before the bugs were worked out. The only time I could think you might need to is if the end of the fiscal year was approaching and you knew the only chance you had to make payroll was to get profits coming in from your current game. "But even then you end up in -x amount of dollars, but get it back with the release of your game.
" @Azteck: Oh, I wasn't aware you could actually go into debt like that. If that's the case, I really don't know why you would release early. "I did several times in the beginning. Not a single consequence as long as I made enough money to cover the next years salaries. Keep in mind though that if you end up in dept, you can't create games or anything that costs money and therefore have to resort to finishing contracts until you have enough to make a game.
Just downloaded it a minute ago. Going to try it out and see how it is. Definitely sounds like a fun game.
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