As Nintendo Evolved, So Did Animal Crossing
The weird series about sharing, communication, and chopping trees has shown how teams with wildly varying backgrounds have changed game development for the better.
Porpentine's Wonderful World of Slime
Intensely personal, erotic, bizarre, and unabashedly honest are just a few words that describe the work of Porpentine, one of gaming's most absorbing designers.
Worth Reading 04/05/2013
Giant Bomb Gaming Minute 03/28/2013 - PAX East & GDC
Jeff Gerstmann tells you about PAX East and GDC (but conveniently leaves out the bit about the GDC pie-flushing contest).
Giant Bombcast 03-26-2013
Ryan, Jeff, and Patrick return from PAX East 2013 exhausted, excited, and looking forward to the shenanigans promised by GDC 2013. Now! Who wants pie?
Keiji Inafune's Message to Japanese Developers
Japan needs to find the desire to win, argued the former Capcom designer.
The Mystery of Saints Row: The Third's 8th Player Voice
A voice so cool, the GDC audience actually got upset when it was revealed.
Iteration, Progress and Logical Fallacies: Vlambeer Tackles the Cloning Debate
The industry is talking about cloning, but Super Crate Box developer Vlambeer argues we're talking about the wrong things.
Risk, Reward, Failure, Success: The Bumpy Development of Superbrothers EP: Sword & Sworcery
Capybara Games co-founder and president Nathan Vella discusses the moment when his game wasn't a game, but they pushed on.
Playing the Fool With Johann Sebastian Joust
As GDC 2012 kicks off, Johann Sebastian Joust designer Doug Wilson explains how we need more stupid in our games.
Worth Reading: 03/02/2012
An island full of musical frogs, a soldier examining the reality of war in the video game world, and more in this week's edition of Worth Reading.
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