I chose against forging the letter, since deliberately fucking with Maergery seems like it would only lead to a bad bad place. For similar reasons, I said no to drinking any of Sera's stolen wine, which evidently the game didn't consider as meaningful a decision as I did. I did not end up able to convince Rodrik's fiance to go forward with the marriage; I went silent on the last line, feeling that "I love you!" was too pushy, "There'll be no war" was too naive and "We'll give you our ironwood" was too hasty. Eh, she'll come around.
I tried not to be deliberately on one side of the other with Finn and Cotter; I told Cotter to give back the knife, then punched Finn in the face when he started threatening to beat Cotter over it. Decided to stop punching him once I had him on the ground, which I hope the game takes into account later on rather than just assuming I missed a prompt and lost.
Didn't kiss Lord Whitewood's ring because fuck you, no, why would I do that when I know the dude has no interest in being anything other than shithead incarnate?
Finally, I decided to kill the guard and keep the murder weapon because the slave boy deserved to live, the guard was only going to cause trouble later, and if I dumped the murder weapon now it'd only be found and pinned on the slave. Overally, i'm happy with all my choices, though I wish I could've convinced the fiance some other way.
Okay episode, 6 out of 10. Maybe 7 at a push. The writing was really inconsistent, veering from genuinely interesting (Asher and his gal pal's banter) to cringe-inducing ("OI IS THAT RODRIK A CRIPPLE? I THINK HE'S A CRIPPLE! LOOK, HE'S A CRIPPLE, HOW DISGUSTING!"). Felt like the pacing was super off too; the writing team really needs to keep in mind that perspective-changing is not the magical "we don't know what to do with this scene anymore, abort abort abort" button.
Also, the fire in that corpse-burning scene at the end was REALLY BAD.
Log in to comment