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    MechWarrior 4: Vengeance

    Game » consists of 2 releases. Released Nov 23, 2000

    MechWarrior 4: Vegeance is a sequel to 1999's successful MechWarrior 3. To honour the BattleTech Universe's 25th anniversary, MechWarrior 4 was released for free.

    Short summary describing this game.

    MechWarrior 4: Vengeance last edited by DarthBotto on 04/15/20 12:53PM View full history

    Overview

    MechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 24, 2000. This game is the fourth game in the MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these 'Mechs and uses a variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released on October 31, 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries was released in November 7, 2002.

    Free Release

    To celebrate the BattleTech Universe's 25th anniversary, a free release of MechWarrior 4 was planned, but legal red tape held the release back by a year. Fortunately, the MechWarrior 4 Free Release saw the light of day and is available at MekTek.com. For more information, please consult the MekTek MechWarrior 4 Free Release page.

    Plot

    No Caption Provided

    The game takes place on the Inner Sphere planet Kentares IV and its moon. The player takes control of Ian Dresari, son of famed Clan War hero Duke Eric Dresari and heir to the throne of Kentares.

    A civil war erupts on the planet after William Dresari, a cousin of Ian, betrays the family and seizes the throne for himself under the banner of Katherine "Katrina" Steiner. A surprise attack by Steiner forces on the Dresari royal palace leaves the majority of the royal family dead. Ian meets up with his uncle Sir Peter Dresari on the moon orbiting Kentares to launch a guerrilla campaign to take back Kentares IV from Steiner. Ian fights alongside fellow resistance MechWarriors, Casey Nolan, Jen McQuarrie, and Jules Gonzales, and their commander Elise Rathburn in various missions. The resistance abandons its base on the moon and sets up camp for the first time in Kentares' arctic regions.

    There are two possible endings to this game which depend on actions taken by the player throughout the game.

    Game Modes

    No Caption Provided

    Campaign

    The campaign contains 26 missions divided into 7 "ops", each with different environments. Each operation contains about 3-6 objectives, with the exception being Op 7. In the first few missions only a few smaller 'Mechs are available. As the game progresses, more 'Mechs and weapons become available. These come in the form of salvage from previous missions. Between missions the player can outfit 'Mechs with different weapons and also assign 'Mechs to one of your three Lancemate slots.

    Instant Action

    This mode lets you play with any of the 21 'Mechs in the game. You can play any of the campaign missions (even those which you cannot access in campaign yet) or wave missions in which you can select up to four other 'Mechs and fight them in a deathmatch.

    There is also a master trial mode in which the computer randomly picks a stock 'Mech for you. It also randomly picks one map to play on and three stock 'Mechs as enemies. You have to successively destroy all three enemies in a one-on-one fight.

    Multiplayer

    Multiplayer has 9 game types and about 12 maps built in, with more user-made maps available for download.

    The hud of a mech
    The hud of a mech

    Game types:

    • Destruction - simple deathmatch
    • Team Destruction - team deathmatch.
    • Attrition - similar to deathmatch, but points are awarded for damage dealt.
    • Team Attrition - Attrition, but in teams.
    • Capture the Flag - points are awarded for bringing the flag from enemy base to yours.
    • King of the Hill - points are awarded for staying in specific area of the map.
    • Team King of the Hill - King of the hill, but in teams.
    • Steal the Beacon - points are awarded for carrying the beacon.
    • Escort - points are awarded for destroying enemy VIP (a small 'Mech).

    The multiplayer is no longer hosted by Microsoft, and it isn't supported by MSN Zone. However, Gamespy Arcade still works.

    The 'Mechs

    'Mechs are classified into four weight categories. They are also either from Clans or Inner Sphere. Clan 'Mechs are generally superior to Inner Sphere 'Mechs of the same weight. Due to the simplification of this game's BattleMech construction rules, some of the 'Mechs differ from their incarnations in the older games and their official tabletop variants.

    Inner Sphere ‘Mechs

    Light ‘Mechs

    NameInformation
    Raven
    Raven
    Manufacturer: Hellespont 'Mech Works
    Model: RVN-3L
    Class: Light
    Cost: 5,701,725 C-bills
    Mass: 35 tons
    Chassis: Hellespont Type R
    Armor: Hellespont Lite Ferro-Fibrous
    Engine: Hermes 210 XL
    Communications System: Ceres Metals Model 666 w/Guardian ECM Suit
    Speed: 100 km/h
    Jump Jets: None
    Armament: NARC Beacon, Small Pulse Laser (2), Small Laser, LRM-15
    Osiris
    Osiris
    Manufacturer: Achernar BattleMechs[1]
    Model: OSR-3D
    Class: Light
    Cost: 5,243,550 C-bills
    Mass: 30 tons
    Chassis: FITES-O Endo Steel
    Armor: StarGuard Ferro-Fibrous
    Engine: Pharaoh 240 XL
    Communications System: Achernar Electronics HID-8.7
    Speed: 130 km/h
    Jump Jets: Rawlings 61
    Armament: SRM-6, Medium Laser (5), Machine Gun Array

    Medium ‘Mechs

    NameInformation
    Bushwacker
    Bushwacker
    Manufacturer: TharHes Industries
    Introduced: 3053
    Model: BSW-X2

    Class: Medium
    Mass: 55 tons
    Chassis: Earthwerk GRF
    Armor: Kallon Unity Weave Ferro-Fibrous with CASE
    Engine: Hermes 275 XL
    Speed: 85 km/h
    Jump Jets: None
    Armament: Medium Pulse Laser (2), LRM-5, LRM-10, AC/10

    Chimera
    Chimera
    Manufacturer: Brigadier Corporation, Independence Weaponry, Kressly Warworks (under license)
    Introduced: 3063
    Model: CMA-1S
    Class: Medium
    Cost: 6,737,500 C-bills
    Mass: 40 tons
    Chassis: Chameleon Light Endo 2 Endo Steel
    Armor: StarGuard CCM
    Engine: GM 240 XL
    Communications System: Corean Transband-J12
    Speed: 102 km/h
    Jump Jets: Rawlings 40
    Armament: Large Laser, Medium Laser, MRM-20, Machine Gun Array
    Hellspawn
    Hellspawn
    Manufacturer: General Motors[1]
    Introduced: 3062
    Model: HSN-7D
    Class: Medium
    Cost: 8,375,200 C-bills
    Mass: 45 tons
    Chassis: GM Fury-M Endo Steel
    Armor: StarGuard III
    Engine: GM 270 XL
    Communications System: Dalban SuperMicronics w/Guardian ECM
    Speed: 106 km/h
    Jump Jets: Rawlings 80
    Armament: Medium Pulse Laser (3), LRM-10 (2)
    Uziel
    Uziel
    Manufacturer: Defiance Industries
    Model: UZL-2S
    Class: Medium
    Cost: 9,785,700 C-bills
    Mass: 50 tons
    Chassis: Foundation E50 Endo Steel
    Armor: Maximillian 100
    Engine: GM 300 XL
    Speed: 97.2 km/h
    Jump Jets: Rawlings 50
    Armament: SRM-6, PPC (2), Machine Gun Array (2)

    Heavy ‘Mechs

    NameInformation
    Argus
    Argus
    Manufacturer: Achernar BattleMechs, Robinson Standard BattleWorks
    Introduced: 3062
    Model: AGS-3D
    Class: Heavy
    Cost: 11,978,400 C-bills
    Mass: 60 tons
    Chassis: 1A Type 12 Endo Steel
    Armor: StarGuard II with CASE
    Engine: GM 300 XL Engine
    Communications System: Achernar Electronics HID-8.7
    Speed: 81 km/h
    Jump Jets: None
    Armament: LRM-10, Machine Gun Array, Ultra AC/5 (2), Medium Laser (2)
    Catapult
    Catapult
    Manufacturer: Hollis Incorporated, Yori 'Mech Works
    Introduced: 2561
    Model: CPLT-C4C
    Class: Heavy
    Cost: 5,790,125 C-bills
    Mass: 65 tons
    Chassis: Hollis Mark II
    Armor: Durallex Heavy
    Engine: Magna 260
    Speed: 76 km/h
    Jump Jets: Anderson Propulsion 21
    Armament: Small Pulse Laser, LRM-20 (2), Large Laser
    Thanatos
    Thanatos
    Manufacturer: StarCorps Industries
    Model: TNS-4T
    Class: Heavy
    Cost: 19,339,249 C-bills
    Mass: 75 tons
    Chassis: StarFrame Heavy Endo Steel
    Armor: Durallex Heavy
    Engine: PlasmaStar 375 XL
    Speed: 73 km/h
    Jump Jets: Audi-Fokker Mark IV
    Armament: LB-20X AC, Medium Pulse Laser (4), MRM-20, Guardian ECM

    Assault ‘Mechs

    NameInformation
    Atlas
    Atlas
    Manufacturer: Yori 'Mech Works, Defiance Industries, Independence Weaponry, Robinson Standard BattleWorks
    Introduced: 2755
    Model: AS7-S3
    Class: Assault
    Cost: 9,626,000 C-bills
    Mass: 100 tons
    Chassis: Foundation Type 10X
    Armor: Durallex Heavy Special
    Engine: Vlar 300
    Communications System: Angst Discom
    Speed: 57.0 km/h
    Jump Jets: None
    Armament: Small Laser (3), Medium Laser, Small Pulse Laser, AMS, PPC (2), LRM-10 (2), Gauss Rifle
    Awesome
    Awesome
    Manufacturer: Technicron Manufacturing, Irian BattleMechs Unlimited
    Introduced: 2665
    Model: AWS-9M
    Class: Assault
    Cost: 6,598,170 C-bills
    Mass: 80 tons
    Chassis: Technicron Type G
    Armor: Durallex Heavy
    Engine: Pitban 240
    Speed: 75 km/h
    Jump: Jets None
    Armament: PPC (3), Medium Laser (2), SRM-2 (2)
    Mauler
    Mauler
    Manufacturer: Luthien Armor Works
    Introduced: 3048
    Model: MAL-2R
    Class: Assault
    Cost: 18,399,600 C-bills
    Mass: 90 tons
    Chassis: Alshain Class 101
    Armor: New Samarkand Royal Ferro-Fibrous with CASE
    Engine: Hermes 270 XL
    Speed: 65 km/h
    Jump Jets: None
    Armament: Medium Laser (4), Ultra AC/2 (4), LRM-10 (2)

    Clan ‘Mechs

    Light ‘Mechs

    NameInformation
    Cougar
    Cougar
    Manufacturer: Ironhold Alpha Complex (Clan Jade Falcon)
    Introduced: 3058
    Model: Prime
    Class: Light
    Cost: 6,065,438 C-bills
    Mass: 35 tons
    Chassis: JF 3 Light Endo Steel
    Armor: Compound JF Ferro-Fibrous
    Engine: 175 JF Extralight
    Speed: 97 km/h
    Jump Jets: None
    Armament: ER Large Laser (2), LRM-10 (2), ER Small Laser, ER Medium Laser, Beagle Active Probe

    Medium ‘Mechs

    NameInformation
    Shadow Cat
    Shadow Cat
    Manufacturer: Barcella Beta
    Introduced: 3003
    Model: Prime
    Class: Medium
    Cost: 11,785,510 C-bills
    Mass: 45 tons
    Chassis: Type 79-45 Endo Steel
    Armor: Compound H17 Ferro-Fibrous with CASE
    Engine: RFUM 270 XL
    Speed: 102 km/h
    Jump Jets: Model KY Boosters
    Armament: ER Large Laser, Medium Pulse Laser (3), ER Small Laser, Machine Gun Array (2), Streak SRM-6

    Heavy ‘Mechs

    NameInformation
    Loki
    Loki
    Manufacturer: Various
    Introduced: 2926
    Model: Alt. Config F
    Class: Heavy
    Cost: 19,074,687 C-bills
    Mass: 65 tons
    Chassis: T-E H65 Standard
    Armor: Forging Omni-H24
    Engine: Fusion 325 XL
    Communications System: CH2B Alpha-Com
    Speed: 83 km/h
    Jump Jets: None
    Armament: Medium Pulse Laser (2), ER Medium Laser (2), LB-10X AC (2), Streak SRM-6
    Mad Cat
    Mad Cat
    Manufacturer: Wolf Clan Site #2, Wolf Clan Site #1
    Introduced: 2945
    Model: Prime
    Class: Heavy
    Cost: 24,233,124 C-bills
    Mass: 75 tons
    Chassis: Type W3 Endo-Steel
    Armor: Composite A-2 Ferro-Fibrous
    Engine: Starfire 375 XL
    Speed: 85 km/h
    Jump Jets: None
    Armament: ER Large Laser (2), ER Medium Laser (2), LRM-20 (2), Medium Pulse Laser (2), Machine Gun Array (2)
    Nova Cat
    Nova Cat
    Manufacturer: Barcella Alpha, Irece Alpha
    Model: Prime
    Class: Heavy
    Cost: 17,672,917 C-bills
    Mass: 70 tons
    Chassis: Mynx Type Heavy
    Armor: Alpha Compound Plate
    Engine: Consolidated 280 XL Fusion
    Speed: 73 km/h
    Jump Jets: None
    Armament: ER Large Laser (3), ER PPC (2), Small Pulse Laser
    Thor
    Thor
    Manufacturer: Eagle Craft Group, St. Louis MechWorks
    Introduced: 2872
    Model: Alt. Config F
    Class: Heavy
    Cost: 21,320,834 C-bills
    Mass: 70 tons
    Chassis: JFS-703
    Armor: J63-3E Ferro-Fibrous
    Engine: Redline 350 XL
    Speed: 85 km/h
    Jump Jets: JF Standard
    Armament: Ultra AC/5 (2), ER Medium Laser (4), Machine Gun Array, LRM-15
    Vulture
    Vulture
    Manufacturer: Various
    Introduced: 2963
    Model: Prime

    Class: Heavy
    Cost: 15,292,000 C-bills
    Mass: 60 tons
    Chassis: Eden Mk 60-OM
    Armor: Compound SJ6CW Ferro-Fibrous
    Engine: 300 Type I XL
    Communications System: Build OSJ-41
    Speed: 85 km/h
    Jump Jets: None
    Armament: Medium Pulse Laser (2), LRM-20 (2), Large Pulse Laser (2)

    Assault ‘Mechs

    NameInformation
    Daishi
    Daishi
    Manufacturer: Wolf Clan Site #1
    Introduced: 3010
    Model: Prime
    Class: Assault
    Cost: 29,350,000 C-bills
    Mass: 100 tons
    Chassis: Titan HX Standard
    Armor: Compound 12B2 Standard
    Engine: Starfire 300 XL
    Speed: 51 km/h
    Jump Jets: None
    Armament: ER Large Laser (4), Medium Pulse Laser (4), Ultra AC/5 (2), Machine Gun Array (2), LRM-10
    Mad Cat Mark II
    Mad Cat Mark II
    Manufacturer: Manufacturing Plant DSF-94
    Introduced: 3066
    Class: Assault
    Cost: 24,036,900 C-bills
    Mass: 90 tons
    Chassis: DSAM Endo 4
    Armor: Forging ZM15 Ferro-Fibrous
    Engine: Type 79 360 Fusion XL
    Speed: 68 km/h
    Jump Jets: Grandthrust Mk. 5
    Armament: Gauss Rifle (2), LRM-10 (2), ER Medium Laser (4)

    Gameplay

    Mechwarrior 4 features vastly simplified gameplay compared to previous Mechwarrior entries. Players use their 'Mechs weaponry to attack other 'Mechs as well as tanks, aircraft and buildings. Like previous BattleTech games, weapons generate heat and players must manage their firing rates to prevent overheating.

    In Mechwarrior 4, players no longer have to worry about cooking off their ammunition at high heat levels however. Destroying a 'Mech's legs is no longer instant death. Instead destroying a leg means the leg is merely "crippled" causing a severe speed drop as well as removing the ability to walk backwards. Players can no longer direct their jump jets and jump jets merely allow the 'Mech to jump into the air for a period of time.

    Like previous games, the damage model is color coded ranging from Green, Yellow, Orange, Red, flashing Red and Black; Green is full or near full armor and Black is completely destroyed. Weapons destruction typically happens when the part is flashing Red. There is an odd property in the damage model where attacking a destroyed body part will not only transfer the damage to another body part but also bypass some of the armor on that part. The leg will transfer damage to the other leg and the left and right torsos will transfer damage to the center torso.

    The 'Mech Lab has also been simplified. In previous entries, players must assign where they want to carry ammunition and heatsinks. This is no longer the case in Mechwarrior 4. Ammunition and heatsinks simply take up weight. Heatsinks cannot be destroyed and destroying the weapon will also destroy the ammunition assigned to that weapon. Players can no longer assign what type of engines they want and the types of equipment that a 'Mech can carry is preset. Jump jets can only be put on certain 'Mechs and players can no longer choose how many jump jets they want.

    Weapon placements are now color coded: Red for energy, Green for missiles and Yellow for ballistics. Weapons take up slots, with more powerful weapons such as the PPC taking up three or even four slots. The 'Mechs have a certain amount of color coded slots on each hardpoint and only weapons that match the color can be placed there. Clan 'Mechs and some Inner Sphere designs have white colored "Omni slots" which allow any weapon to be placed there. Ammunition for missiles and ballistics can be added in one ton increments.

    Players can assign the tonnage of armor to each part of the 'Mech in 0.1 ton increments, with minimum being 0.1 tons of armor on the part and the maximum predetermined based on the 'Mech. There are three types of armor. The standard Ferro Fibrous armor provides the base amount of protection. Reflective and Reactive armor types weight twice as much but halves the damage from energy and ballistics weapons respectively. Parts in Mechwarrior 4 require at least two hits to destroy regardless of armor. Therefore a 'Mech with only 0.1 tons of armor on the center torso can take a direct hit from a PPC but still operate. Because of this mechanic, players often remove all the armor from the head and rear torso; these parts are incredibly hard to hit and even if they are hit, they require at least two shots to be completely destroyed.

    'Mech Packs

    In August 2002 Microsoft released two add-ons to MechWarrior 4: Vengeance, the Clan 'Mech Pack and Inner Sphere 'Mech Pack. Each pack contains four new 'Mechs and a few other bonuses. Many players were disappointed by the fact that new 'Mechs can be used only in instant action or multiplayer, and not in campaign.

    'Mechs from Clan 'Mech Pack:

    • Arctic Wolf - Medium
    • Cauldron-Born - Heavy
    • Kodiak - Assault
    • Masakari - Assault

    'Mechs from Inner Sphere 'Mech Pack:

    • Dragon -Heavy
    • Highlander - Assault
    • Hunchback - Medium
    • Zeus - Assault

    Soundtrack

    CD Cover
    CD Cover

    The Mechwarrior 4: Vengeance soundtrack was composed by Duane Decker and released on CD in 2000.

    #TitleLength
    1.Aftermath3:01
    2.Daggers3:24
    3.Mystic2:54
    4.Push2:25
    5.Indecision2:16
    6.T12:23
    7.Mechwarrior 4 Opening Sequence4:18
    8.Ominous0:30
    9.Kick It2:37
    10.Action Pack1:47
    11.Campaign Opening Video3:06
    12.DFA2:35
    13.Eerie Theory1:10
    14.Emmity Road2:01
    15.Closing Video A1:29
    16.T22:15
    17.Rockque2:13
    18.Slow Burn2:25
    19.Vista0:44
    20.Wednesday 71:32
    21.Let There Be3:04
    22.Impact1:08
    23.Recharge0:46
    24.Closing Video B1:26
    25.Steiner Defeat2:33
    26.Core2:32
    27.Panarama3:04
    28.Armed1:52
    29.Sander2:24
    30.T32:16
    31.Stutter Shark2:28
    32.Davion Theme2:20
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