The Nintendo GameCube officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia.
The Nintendo GameCube is Nintendo's successor to the Nintendo 64 and predecessor to the Nintendo Wii. The GameCube was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002.
The GameCube sold a total of 21.74 million units worldwide, coming in third place in the so-called "console war" slightly behind Microsoft's Xbox, but far behind Sony's PlayStation 2. The console is officially abbreviated to the acronym "GCN" ("GameCube by Nintendo").
A version of the GameCube with DVD playback capability was released by Panasonic, but the "Panasonic Q Edition" GameCubes weren't available outside of Japan.
The GameCube also saw a fair share of games, although its most popular games were first-party; Super Mario Sunshine, The Legend of Zelda: The Wind Waker, Metroid Prime, F-Zero GX, and Animal Crossing, to name a few. Games released only on the GameCube at the time of release have a triangle in the upper left corner that says "Only For," implicating that the game was only available on the GameCube. The final "major release" on the GameCube was also first-party, with The Legend of Zelda: Twilight Princess being one of the most highly-anticipated titles in the console's run, though it is more well known for the version that was ported to the Wii.
As games were no longer on cartridges Nintendo released a series of memory cards where players would save their progress. Memory cards are available in 59 block (of which several were packaged with games including Animal Crossing), a 256 block, and a 1024 block versions.
The first advertising campaign for the Nintendo GameCube was simply a rotating cube that would morph into the GameCube logo. A voice would then whisper, "GameCube." This was usually shown at the end of a commercial for a GameCube game.
Another well known advertising campaign was the "Who Are You?" advertising campaign. This was used to market a wide variety of Nintendo games. The "Who Are You?" logo was graffiti lettering. Most of the commercials and print ads were games developed or published by Nintendo, but some third-party developers were able to use the campaign as well. The idea behind the campaign was that players were the character that they played, with print ads showing pieces of the main character taped onto a photograph of a person (e.g. the helmet of Samus Aran taped onto a ballerina to promote Metroid Prime).
There was a distinct difference in the way Nintendo of Japan marketed the GameCube and how it was marketed in western markets. Although in western markets, the GameCube was advertised as a console for experienced gamers; in Japan, it was marketed to appeal to younger and newer players, as a way of gaining back the child audience they lost to their competitors in the previous console cycle. However, it failed, and the GameCube was a commercial flop in Japan. However, due to being marketed to a different audience outside Japan, the GameCube became a very successful console in other countries.
Due to pressures from developers, the GameCube was Nintendo's first console to introduce a disc medium instead of cartridges, the games were recorded on mini DVDs. The disc can hold 1.5 gigabytes of data - 190 times more than what an N64 game cartridge can hold. Technologically speaking, the GameCube was more powerful than the PS2 at about half the size of the Xbox.
Like Nintendo's previous console, the Nintendo 64, and many of the company's handheld consoles, the GameCube was released in a variety of colours. The two most common colours were Indigo and Jet Black (Indigo being the default color). Later, a Platinum color scheme was released and marketed as limited edition. "Orange Spice" GameCubes were also made available, but were primarily available in Japan. The GameCube's model numbers (DOL-001 and DOL-101) were a reference to Dolphin, the GameCube's codename. Official accessories and peripherals also had model numbers beginning with DOL.
The GameCube allows direct connectivity with Nintendo’s handheld, the Game Boy Advance, via a link cable. Later on, Nintendo released the Game Boy Player which allowed backward compatibility with Game Boy, Game Boy Color and Game Boy Advance games. There were also some games that supported e-Reader connectivity, allowing players to scan in extra game features. Supported games include Animal Crossing and Pokémon Channel.
Although only a few games have online play for the GameCube (such as the Phantasy Star Online franchise), the GameCube offers LAN support that allows eight GameCubes to be connected together to play a multiplayer game. Using this, fans created unofficial online services for the GameCube, such as Warp Pipe, that used LAN technology for online play.
The inputs on a GameCube controller consist of a large, green A-button, a small, red B-button, two gray X- and Y- buttons, two analog sticks (with the larger being gray and simply called "the analogue stick" and the smaller being yellow and called "the C-stick", in reference to the C-buttons on the N64 controller), a D-pad, two shoulder buttons, and a purple Z-button on top of the controller next to the right shoulder button. Some Wii games support the use of the GameCube controller (this is taken advantage of in Virtual Console and WiiWare games as well).
The wireless version of the controller was called the Wavebird. It allowed players to play from up to 20 feet away. It had the same button layout than the original controller except for an on and off button and a bulkier feel. The controller came with a wireless receiver. To play, the player had to tune his controller to one of the 16 radio channels that the little wheel at the bottom of the controller offered. Then, he had to put the same channel number on the receiver, plug the receiver into the GameCube's controller socket, turn on his controller and a light on the receiver would tell the player that it was receiving a signal. The controller worked with two AA batteries and in order to conserve battery life, rumble is not included. It was released in summer of 2002 for the price of 34.95 dollars.
| Platform Name: | GameCube |
| Release Date: | Nov. 18, 2001 |
| Online Support: | True |
| Install Base: | 21,740,000 |
| Original Price: | $199 |
| Producing Company: | Nintendo |
| Aliases |
GCN NGC GC Project Dolphin |
| Total Games: | 638 games |
|
Mario first in Donkey Kong | 24 |
|
Bowser first in Super Mario Bros. | 18 |
|
Luigi first in Mario Bros. | 18 |
|
Princess Peach first in Super Mario Bros. | 17 |
|
Toad first in Super Mario Bros. | 16 |
|
Yoshi first in Super Mario World | 16 |
|
Wario first in Super Mario Land 2: 6 Golden Coins | 15 |
|
Donkey Kong first in Donkey Kong | 13 |
|
Junior Seau first in | 13 |
|
Brett Favre first in John Madden Football '92 | 13 |
|
New York City first in Spider-Man | 61 |
|
Chicago first in The King of Chicago | 34 |
|
Space first in Spacewar! | 28 |
|
Cave first in Colossal Cave Adventure | 28 |
|
Los Angeles first in | 27 |
|
Underwater first in Polaris | 26 |
|
The United States of America first in Gun Fight | 26 |
|
Jungle first in Jungler | 25 |
|
Seattle first in | 24 |
|
New York first in Spider-Man | 23 |
|
Polygonal 3D first in I, Robot | 200 |
|
Licensed Game first in Fonz | 189 |
|
Greatest Hits first in F-Zero | 169 |
|
Xbox 360 Backwards Compatibility first in Halo: Combat Evolved | 160 |
|
Jump first in Basketball | 134 |
|
Health first in pedit5 | 127 |
|
Boss Fight first in DND | 120 |
|
Bink Video first in | 116 |
|
Death first in Spacewar! | 113 |
|
Tie-In first in Fonz | 101 |
|
Gun first in Gun Fight | 81 |
|
Helmet first in Samurai | 81 |
|
Sword first in Samurai | 67 |
|
Bomb first in Bomber | 55 |
|
Pistol first in Gun Fight | 54 |
|
Water first in The Driver | 52 |
|
Sports Jersey first in | 46 |
|
Grenade first in Front Line | 45 |
|
Scoreboard first in | 42 |
|
Crate first in 005 | 38 |