That's Brad Wardell, CEO of Stardock. They develop Sins of a Solar Empire and Demigod in addition to running Impulse, a fledgling Steam competitor.
I don't know. I started out as a big Games for Windows Live advocate. I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC."
I understand that, because of the huge audience, many developers are willing to jump through hoops for certification on the game consoles, but to force PC developers who may already forgo that audience for one reason or another to jump through those same hoops may be shooting the platform in the foot. That said, I can't really see why every game that is ported from the 360 doesn't have the GFW Live features built in since they are already certified. Perhaps they would have to suffer the certification process again with their PC port. Thoughts? Insight?