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Early game consoles were unable to produce complex objects nor different colors. To make the games more enjoyable, the developers included a translucent overlay that players could physically place on the television screen.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
Games whose titles consist of a single word.
Games which have nothing to do with each other, but have the same title.
Some non-dedicated platforms have games built into them so it can be enjoyed despite owning any games. Prior to any form of OS for platforms, the built-in games were accessed only when no game was inserted or required previous knowledge of a 'hidden' button presses. Later platforms the built-in games could be accessed through an onscreen menu.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
This concept is for games in which at least one of the main characters is male.
a jumping or leaping kick often portrayed in action movies.
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