First of all I hope all of you had a safe and happy holiday season.
As I mentioned before the break we’ve been working on a major title update for Gears of War 2. This update will address bugs and exploits as well as add some new achievements related to downloadable content. We don’t have an exact date for it but all indicators are it will go live within January. If that changes we’ll let you know.
We’re fixing a whole bunch of online exploits. For example we’ve fixed the ability to wield an invisible shield, melee through some walls, gain infinite Lancer ammo and equip a shield and a two-handed weapon simultaneously plus many more.
We’re also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.
We know you folks love achievements so on the achievement side we’re adding achievement progress numbers to the War Journal, increasing the frequency of in-game Achievement progression notifications and adding some new Achievements for DLC.
This is just a very small list of some of the things that will be in the next title update but one more item which has been talked about a lot in our forums deserves a special call out...
About that shotgun...
We fixed the client side hit detection on the shotgun so that in a high-latency (i.e. “laggy”) match, the shotgun will be more reliable. We’ve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.
So there’s a brief status report on the next title update. At some point I expect we’ll post a more detailed list but I assure you we’re working hard to get this out the door and once it’s done we’ll start working on the next update. We’ll try to do a better job keeping you informed of our progress on future updates and we’ll try to be a little more active in the forums once this update is released.
Gears of War 2
Game » consists of 13 releases. Released Nov 07, 2008
Join Delta Squad once more in the fight against the Locust Horde, in this "bigger, better and more badass" sequel to the 2006 smash hit.
Another Gears 2 Patch Incoming
First of all I hope all of you had a safe and happy holiday season.
As I mentioned before the break we’ve been working on a major title update for Gears of War 2. This update will address bugs and exploits as well as add some new achievements related to downloadable content. We don’t have an exact date for it but all indicators are it will go live within January. If that changes we’ll let you know.
We’re fixing a whole bunch of online exploits. For example we’ve fixed the ability to wield an invisible shield, melee through some walls, gain infinite Lancer ammo and equip a shield and a two-handed weapon simultaneously plus many more.
We’re also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.
We know you folks love achievements so on the achievement side we’re adding achievement progress numbers to the War Journal, increasing the frequency of in-game Achievement progression notifications and adding some new Achievements for DLC.
This is just a very small list of some of the things that will be in the next title update but one more item which has been talked about a lot in our forums deserves a special call out...
About that shotgun...
We fixed the client side hit detection on the shotgun so that in a high-latency (i.e. “laggy”) match, the shotgun will be more reliable. We’ve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.
So there’s a brief status report on the next title update. At some point I expect we’ll post a more detailed list but I assure you we’re working hard to get this out the door and once it’s done we’ll start working on the next update. We’ll try to do a better job keeping you informed of our progress on future updates and we’ll try to be a little more active in the forums once this update is released.
This is truly necessary . a tremendously great title like GOW 2 should not disappoint the consumers with such lame glitch .
Good to see Epic is still putting in the time to get Gears 2 to the level it should have been when it was kicked out the door for the holidays. Am I the only one who gets offended when these guys keep referring to "updates" when it used to be (and still should be) called a "patch".
I agree with Oni. These "updates" need to be called what they really are. I have no problem with a game needing patches, but I'd prefer honesty about it. That being said, I hope to pick this game up sometime and look forward to it being as glitch-free as possible when I'm getting slaughtered online.
Since I mostly play Gears 2 multi-player with friends, I have no reason to stop playing the game as I enjoy it immensely and the people I play with don't exploit any glitches (that I am aware of). I do think this patch is definitely needed for people who mostly play public matches. The Submission flag carrier destination being added to the Tac/Com is an excellent idea and may actually get me to start picking up and carrying the Stranded. Usually I have no idea where to go, so I would just let someone else on my team carry them.
Looking forward to this patch, it won't fix everything, but EPIC will continue to release patches for Gears 2 for a while and hopefully will fix major problems that most people have with it.
So, uh, no mention of matchmaking fixes? This is one of the most important issues they should be working on.... and all they say is they're fixing the exploits that were also in Gears 1?
Didn't Cliffy B state that host advantage and glitching for the online multiplayer will be non existent with Gears 2? And yet nothing has changed from the first game. This is probably why most people have nearly abandoned the game to play COD: World at War. I personally still like to play Horde mode if not for the achievements but after awhile the pop-and-stop action gets old. And the new weapons for Gears 2 suck! Well, with the exception of the Mordor.
I still love my Gears and if it takes more patches for me to fully enjoy the online then I'm all for it. But it's terrible that they shipped the game in it's current state.
I'm glad that they're fixing the shield glitch, that'll make gaurdian a lot eaier to win. More achievements are always welcome too. I just wish they'd fix that fucking chainsaw. It takes two shotgun shots to make the guy lower his bayonet online...
Cool only problems left is to remove host which will prevent lag switch games and to stop the chainsaw from being a fucking god weapon.
"This is truly necessary . a tremendously great title like GOW 2 should not disappoint the consumers with such lame glitch ."
This^
And are the achievements for the Combustible map-pack, otr something else?
I have been playing gears 2 since it came out. And i haven't had any problem with people glitching on me, using any exploits, and very few games have been laggy. The only problem i have is the matchmaking takes a while to find me a game, but lately even thats been getting better.
I still don't see the patch to the voice chat that I've been wanting.
I love Gears single-player and Horde was good fun, but the Gears competitive multiplayer has always been way too unreliable for me to want to devote time to it.
Back to COD 4....
It might not have driven me away forever, but it sure drove away everyone on my friends list. By now most of them seemed to switch over to Call of Duty and Left 4 Dead.
Good video (before Epic takes it down) on the glitches, enjoy.
http://www.youtube.com/watch?v=0gAUzBtHFXg
If this patch doesn't make Gears 2 multiplayer as fun (and responsive) as the first Gears, who cares. I loved the first game's multiplayer, but this one just feels mushy. I played it for a couple of evenings and haven't had the desire to go back. Put out a "Fix Broken Game Patch" and I'll be on.
@Bshirk
That some "overrated" comment can be thrown at pretty much every game out there. I wasn't a huge fan of the original, but Gears 2 completely blew me away. The campaign is awesome and at least twice as long as the original, with an actual story and character development this time. But more importantly, the gameplay is just very fun especially on co-op. The multiplayer is mostly a take it or leave it kind of affair, but I've enjoyed it for the most part (mostly on local play), and Horde mode is very addictive.
It absolutly needs this patch. Its like they didnt bug test it at all. The shotgun hip shooting one they mention is seriously annoying, although not game ending. Not quite the same story when you fire the boomshot from the hip and it lands between your legs ending in dismemberment.
No mention of the fix where, on regular occasion, 1 in 3 matches easy, one person on a team will spawn without a weapon, where to them it looks like theyve got a weapon, which they cant reload or ever run out of bullets with, but to everbody else looks like they are cradling an invisible baby. Experianced players wont shoot you because they know if they do, you will respawn with a gun on a game mode like Annex, leaving you running around cradling the air like youve just gone insane from all the explosions.
Or the one where my friend got knocked over by a grenade, then could slide on his back around the map until somebody chainsawed the thin air above him to kill him. Again, the enemy team refused to kill him since it was an advantage that it was one less person to fight against on annex.
I wouldnt mind if it was somebody who was being a dick and went looking for bugs. But bugs that affect the honest gamers, like spawning without a gun, shooting a gun in one direction and have it blow their legs off or one smoke grenade and you are taken out of a game of annex until somebody decides to kill you.
It is insane that they released this game with this amount of bugs. Back in cartridge days, I can remember taking back my copy of WWF No Mercy because it had a save problem. A mass recall of discs would stop them shitting on their customers out of the box but unfortunatly, the internets renders it improbable we will ever see that again.
Just another link to this video incase anybody has missed it: http://www.youtube.com/watch?v=0gAUzBtHFXg
And I wanna make clear that I played the hell out of Gears 1. Me and my friends must have sunk months worth of hours into that, it was great, so as a massive fanboy of gears Im let down by gears 2.
I obviously don't get on these forums enough, because I thought myself and my XBLive buddies were the only ones painfully aware of the loose, unpolished experience that Gears 2 multiplayer is. I love shooting a guy that is charging me with his chainsaw revved some thirty-two times with a pistol and then watching helplessly as Thor the un-stunnable cuts me in half with his virtual equivalent to Mjolnir. It thrills me when I take a shotgun round to the back which only lightly damages me, I roll back out of the damage range and as the assailant pumps out his second shot I disintegrate beside or even behind him. Oh, but my favorite is when I get the complete drop on a guy, I'm talking he's just about to sit down for tea, melee the fuck out of him from behind with my shotgun, get ready to blow him away for good and then... Poof.
"Nothing but bits!" Says the enemy player's Marcus as my Flame Grenadier slumps headless to the ground. Apparently flanking and getting the jump on the enemy is the wrong thing to do, according to Epic. Shield glitching? Well, we'll just not even get into that. Whenever my friends and I see a shield glitcher online we make it a point to ignore every other enemy on the battlefield and rush him and only him to ensure that he/she dies every. Single. Round. On that note: God's Chainsaw Rush > Satan's Shield Glitcher. Everytime. Gears 1's multiplayer was so tight compared to the current iteration's... It really baffles me. Even the animations and placement of the character after vaulting an obstacle were better. Blech.
Oh, to all those that say Horde mode is awesome; find a room with only one entrance or exit (like the Boomshield spawn on Pavilion) and put two Boomshields at the entrance (or however many are required, depending on the map) with their handles facing away from you. The enemy AI is so unbelievably dull that aren't even smart enough to try and pick up the shield. They will stand there, shooting gallery style, yelling at you to let 'em in. I strongly recommend you shoot them instead. This tactic works particularly well on Pavilion because of the ammo stash that respawns about every 20 seconds a mere 10 feet outside of your Fortress of Solitude. The only thing that keeps this from completely undermining the Horde experience is the fact that you will have to "reset" these two shields (or however many you have... We've had up to 6 at a time) each round lest they despawn.
Anyone encountered the flamethrower bug? Yeah, fix that. If you've seen it, you know what I mean. For those of you who haven't... Don't throw a smoke at oncoming flamethrower-wielding enemies. Just. Don't. Do it.
...
/rant
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