Gears 1 totally had some horror aspects to it, yet it really wasn't that scary. From the new previews it looks like they've dropped that aspect, and personally I'm glad.
Do you want the horror aspect back?
Remember the very first trailers for Gears 1? Those trailers were basically selling it as a horror game. That's the impression all the first trailers gave off. As far as the actual game, I think the only horror-themed part was Act 3. Which I liked a lot. Gears isn't trying to be RE or Condemned or anything, but I kinda like the horror-themed parts here and there.
Guys, the horror he is talking about is the parts where it was night time and kryll were everywhere, wretches would attack you, and then there were the ones that exploded. That was cool and all, but I prefer day time battles, or at least no kryll to worry about.
I prefer big battles rather than nerve racking corridor crawling and I don't think there was enough battles in the first one. Given the new boast of th Unreal engine to have many enemies on screen at once I'm sure they are going the route of big battles which pleases me.
I wouldn't go as far as to say it's a horror game but the one thing i remember is when you encounter the first berserker that just bust out of the wall.. MAN I was scared shitless, took me completely by surprise. I hope they keep doing some "surprise elements" like that in the sequel.
Speaking as a horror fan, I can honestly say there wasn't a single scary/creepy/frightening thing in the first GoW. Perhaps I'm simply jaded, but it just didn't scare me at all. But, like others have said, I don't think that was the designers' intention.
I kind of liked the 'horror' aspects (ie/ when it went a little quiet and atmospheric, even though it wasn't actually scary) as a nice breather from the action every now and then. Walking through the forest to the mine facility thingy comes to mind.
I'd prefer having huge battles to be honest. I think they should do one act where it feels like a horror game, just to add to the atmosphere and have a change of pace. I like Ninja's idea, of it being very dark with only your flashlight to show you the way.
Gears' strong point is the battles, and I'd much rather they stick to that on the most part.
I remember in early interviews there being word about the vague horror aspects they intended to implement. Personally, I felt that the most enjoyable sections of the game were the large outdoor daytime areas, making the game feel more like a tactical war not a struggle due to lighting conditions.
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